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PC Stable Documentation
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base class of all commands exposed to script to provide common functionality over animations More...
Private Member Functions | |
| protected void | AnimCommandBase () |
| protected void | ~AnimCommandBase () |
| proto native IEntity | GetEntity () |
| returns entity that this command is bount to | |
| void | OnActivate () |
| called when command starts | |
| void | OnDeactivate () |
| called when command ends | |
| void | PreAnimUpdate (float pDt) |
| void | PrePhysUpdate (float pDt) |
| proto native void | PreAnim_CallCommand (int pCommand, int pParamInt, float pParamFloat) |
| functions usable only from OnActivate or PreAnimUpdate | |
| proto native void | PreAnim_SetFloat (int pVar, float pFlt) |
| proto native void | PreAnim_SetInt (int pVar, int pInt) |
| proto native void | PreAnim_SetBool (int pVar, bool pBool) |
| proto native bool | PrePhys_IsEvent (int pEvent) |
| functions usable in PrePhysUpdate | |
| proto native bool | PrePhys_IsTag (int pTag) |
base class of all commands exposed to script to provide common functionality over animations
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inlineprivate |
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inlineprivate |
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private |
returns entity that this command is bount to
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inlineprivate |
called when command starts
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inlineprivate |
called when command ends
functions usable only from OnActivate or PreAnimUpdate
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inlineprivate |
called before any animation is processed here change animation values, add animation commands
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inlineprivate |
after animation is processed, before physics is processed here you can listen to various events