PC Stable Documentation
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Private Member Functions | |
override void | SetActions () |
void | ResetPhase (EntityAI target) |
override void | OnPanelUsedSynchronized () |
override void | Interact () |
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inlineprivate |
References GetGame(), GetLinkedDoor(), and CGame::RegisterNetworkStaticObject().
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inlineprivate |
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inlineprivate |
Referenced by OnPanelUsedSynchronized().
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inlineprivate |
References AddAction().