PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
HumanCommandVehicle Class Reference

Private Member Functions

private void HumanCommandVehicle ()
 
private void ~HumanCommandVehicle ()
 
proto native Transport GetTransport ()
 
proto native int GetVehicleClass ()
 
proto native int GetVehicleSeat ()
 
proto native void SetVehicleType (int pVehicleType)
 
proto native int GetVehicleType ()
 
proto native void GetOutVehicle ()
 
proto native void KnockedOutVehicle ()
 
proto native bool ShouldBeKnockedOut ()
 
proto native void JumpOutVehicle ()
 
proto native void SwitchSeat (int pTransportPositionIndex, int pVehicleSeat)
 
proto native bool IsGettingIn ()
 
proto native bool IsGettingOut ()
 
proto native bool IsSwitchSeat ()
 
proto native bool WasGearChange ()
 
proto native void SetClutchState (bool pState)
 
proto native void KeepInVehicleSpaceAfterLeave (bool pState)
 
proto native void ProcessLeaveEvents ()
 
bool IsObjectIgnoredOnGettingOut (IEntity entity)
 

Constructor & Destructor Documentation

◆ HumanCommandVehicle()

private void HumanCommandVehicle ( )
inlineprivate

◆ ~HumanCommandVehicle()

private void ~HumanCommandVehicle ( )
inlineprivate

Member Function Documentation

◆ GetOutVehicle()

proto native void GetOutVehicle ( )
private

◆ GetTransport()

◆ GetVehicleClass()

proto native int GetVehicleClass ( )
private

◆ GetVehicleSeat()

proto native int GetVehicleSeat ( )
private

◆ GetVehicleType()

proto native int GetVehicleType ( )
private

◆ IsGettingIn()

◆ IsGettingOut()

◆ IsObjectIgnoredOnGettingOut()

bool IsObjectIgnoredOnGettingOut ( IEntity  entity)
inlineprivate

◆ IsSwitchSeat()

proto native bool IsSwitchSeat ( )
private

◆ JumpOutVehicle()

proto native void JumpOutVehicle ( )
private

◆ KeepInVehicleSpaceAfterLeave()

proto native void KeepInVehicleSpaceAfterLeave ( bool  pState)
private

◆ KnockedOutVehicle()

proto native void KnockedOutVehicle ( )
private

◆ ProcessLeaveEvents()

proto native void ProcessLeaveEvents ( )
private

◆ SetClutchState()

proto native void SetClutchState ( bool  pState)
private

◆ SetVehicleType()

proto native void SetVehicleType ( int  pVehicleType)
private

◆ ShouldBeKnockedOut()

proto native bool ShouldBeKnockedOut ( )
private

◆ SwitchSeat()

proto native void SwitchSeat ( int  pTransportPositionIndex,
int  pVehicleSeat 
)
private

◆ WasGearChange()

proto native bool WasGearChange ( )
private

The documentation for this class was generated from the following file: