◆ Land_Underground_Stairs_Exit()
◆ CleanUpOnClosedClient()
override void CleanUpOnClosedClient |
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◆ CreateLights()
override void CreateLights |
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◆ GetOpeningTime()
override float GetOpeningTime |
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◆ HandleAudioPlayback()
References CLOSING_SOUNDSET_LOOP_IN, CLOSING_SOUNDSET_LOOP_OUT, LOCKING_SOUNDSET, m_CloseSoundIn, m_CloseSoundLoop, m_CloseSoundOut, m_LockingSound, m_OpenSoundIn, m_OpenSoundOut, OPENING_SOUNDSET_LOOP_IN, OPENING_SOUNDSET_LOOP_OUT, SoundEnded(), and EffectSound::Stop().
◆ OnDoorStateChangedServer()
◆ SoundEnded()
◆ CLOSING_SOUNDSET_LOOP
const string CLOSING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Close_Loop_SoundSet" |
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◆ CLOSING_SOUNDSET_LOOP_IN
const string CLOSING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Close_Start_SoundSet" |
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◆ CLOSING_SOUNDSET_LOOP_OUT
const string CLOSING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Close_End_SoundSet" |
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◆ LOCKING_SOUNDSET
const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet" |
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◆ m_CloseSoundIn
◆ m_CloseSoundLoop
◆ m_CloseSoundOut
◆ m_LockingSound
◆ m_OpenSoundIn
◆ m_OpenSoundOut
◆ OPENING_SOUNDSET_LOOP
const string OPENING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Open_Loop_SoundSet" |
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◆ OPENING_SOUNDSET_LOOP_IN
const string OPENING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Open_Start_SoundSet" |
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◆ OPENING_SOUNDSET_LOOP_OUT
const string OPENING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Open_End_SoundSet" |
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The documentation for this class was generated from the following file: