PC Stable Documentation
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Static Private Member Functions | |
static bool | IsAttachmentReachable (EntityAI e, string att_slot_name="", int slot_id=-1, float range=1.5) |
static vector | GetAttachmentPosition (EntityAI e, int slot_id) |
static protected map< int, vector > | CreateAttachmentPosition (EntityAI entity) |
Static Private Attributes | |
static protected ref map< string, ref map< int, vector > > | m_AttData |
References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, CGame::ConfigGetChildName(), CGame::ConfigGetChildrenCount(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), string::Contains(), GetGame(), LOD::GetSelections(), InventorySlots::GetSlotIdFromString(), string::Length(), LOD::NAME_VIEW, string::Substring(), string::ToLower(), and x.
Referenced by GetAttachmentPosition().
References CreateAttachmentPosition(), and m_AttData.
Referenced by IsAttachmentReachable().
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inlinestaticprivate |
References Math::AbsFloat(), vector::Distance(), GetAttachmentPosition(), GetGame(), GetPlayer(), InventorySlots::GetSlotIdFromString(), and InventorySlots::GetSlotName().
Referenced by Icon::MouseClick(), AttachmentCategoriesRow::RefreshSlot(), Attachments::Select(), UpdateConsoleToolbar(), and Attachments::UpdateInterval().
Referenced by GetAttachmentPosition().