◆ ~AlarmClock_ColorBase()
◆ AnimateAlarmHand()
protected void AnimateAlarmHand |
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float |
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◆ GetDebugActions()
override void GetDebugActions |
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out TSelectableActionInfoArrayEx |
outputList | ) |
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◆ GetDebugText()
override string GetDebugText |
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◆ GetDestroyedSound()
override string GetDestroyedSound |
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◆ GetExplosiveTriggerSlotName()
override string GetExplosiveTriggerSlotName |
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◆ GetHitSound()
override string GetHitSound |
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◆ GetRingingSound()
override string GetRingingSound |
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◆ GetToggleSound()
override string GetToggleSound |
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◆ Init()
◆ OnAction()
◆ OnDebugSpawn()
override void OnDebugSpawn |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnUpdate()
References NoiseSystem::AddNoiseTarget(), ConvertAlarmHand01ToMins12h(), ConvertTimeToMins12h(), World::GetDate(), GetGame(), NoiseAIEvaluate::GetNoiseReduction(), GetPosition, GetRingingDurationMax(), CGame::GetWorld(), IsAlarmOn(), IsRinging(), m_AlarmTime01, m_NoisePar, m_NoiseSystem, m_RingingDuration, MakeRingingStart(), TurnOff(), and UPDATE_TICK_RATE.
◆ SetActions()
override void SetActions |
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◆ DESTROYED_SOUND
const string DESTROYED_SOUND = "AlarmClock_Destroyed_SoundSet" |
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◆ HIT_SOUND
const string HIT_SOUND = "AlarmClock_Hit_SoundSet" |
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◆ m_NoisePar
◆ m_NoiseSystem
◆ RINGING_SOUND
const string RINGING_SOUND = "AlarmClock_Ring_Loop_SoundSet" |
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◆ TURN_TOGGLE_SOUND
const string TURN_TOGGLE_SOUND = "AlarmClock_Turn_Off_SoundSet" |
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The documentation for this class was generated from the following file:
- P:/scripts/4_World/Entities/ItemBase/Gear/Tools/AlarmClock.c