Data Structures | |
class | ActionTurnOnAlarmClockCB |
Functions | |
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB | ActionTurnOnAlarmClock () |
override void | CreateActionComponent () |
override bool | HasProneException () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and AlarmClock_ColorBase::SetActions().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
override bool HasProneException | ( | ) |
override void OnExecuteServer | ( | ActionData | action_data | ) |