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ActionTakeABite.c File Reference

Data Structures

class  ActionTakeABiteCB
 

Functions

ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite ()
 
override void CreateActionComponent ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void CreateConditionComponents ()
 

Variables

private const float QUANTITY_USED_PER_SEC2 = 50
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionTakeABite()

◆ CreateActionComponent()

override void CreateActionComponent ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Variable Documentation

◆ QUANTITY_USED_PER_SEC2

private const float QUANTITY_USED_PER_SEC2 = 50