Data Structures | |
class | ActionTakeABiteCB |
Functions | |
ActionTakeABiteCB ActionSingleUseBaseCB | ActionTakeABite () |
override void | CreateActionComponent () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | CreateConditionComponents () |
Variables | |
private const float | QUANTITY_USED_PER_SEC2 = 50 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite | ( | ) |
override void CreateActionComponent | ( | ) |
override void CreateConditionComponents | ( | ) |
private const float QUANTITY_USED_PER_SEC2 = 50 |