Data Structures | |
| class | ActionTakeABiteCB | 
Functions | |
| ActionTakeABiteCB ActionSingleUseBaseCB | ActionTakeABite () | 
| override void | CreateActionComponent () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | CreateConditionComponents () | 
Variables | |
| private const float | QUANTITY_USED_PER_SEC2 = 50 | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
| ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite | ( | ) | 
| override void CreateActionComponent | ( | ) | 
| override void CreateConditionComponents | ( | ) | 
| private const float QUANTITY_USED_PER_SEC2 = 50 |