Data Structures | |
| class | ActionTakeABiteCB |
Functions | |
| ActionTakeABiteCB ActionSingleUseBaseCB | ActionTakeABite () |
| override void | CreateActionComponent () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | CreateConditionComponents () |
Variables | |
| private const float | QUANTITY_USED_PER_SEC2 = 50 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite | ( | ) |
| override void CreateActionComponent | ( | ) |
| override void CreateConditionComponents | ( | ) |
| private const float QUANTITY_USED_PER_SEC2 = 50 |