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ITEM_HitIndicationData Class Reference

Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

bool hitDirectionOverrideEnabled = false
 
int hitDirectionBehaviour = HitDirectionModes.STATIC
 
int hitDirectionStyle = HitIndicatorType.SPLASH
 
string hitDirectionIndicatorColorStr
 
float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE
 
float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE
 
float hitDirectionScatter = HitDirectionConstants.SCATTER
 
bool hitIndicationPostProcessEnabled = false
 

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Field Documentation

◆ hitDirectionBehaviour

int hitDirectionBehaviour = HitDirectionModes.STATIC
private

◆ hitDirectionBreakPointRelative

float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE
private

◆ hitDirectionIndicatorColorStr

string hitDirectionIndicatorColorStr
private

◆ hitDirectionMaxDuration

float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE
private

◆ hitDirectionOverrideEnabled

bool hitDirectionOverrideEnabled = false
private

!! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)

Referenced by CfgGameplayHandler::GetHitIndicationOverrideEnabled(), and InitServer().

◆ hitDirectionScatter

float hitDirectionScatter = HitDirectionConstants.SCATTER
private

◆ hitDirectionStyle

int hitDirectionStyle = HitIndicatorType.SPLASH
private

◆ hitIndicationPostProcessEnabled

bool hitIndicationPostProcessEnabled = false
private

The documentation for this class was generated from the following file: