PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
ActionTakeItemToHands Class Reference

Private Member Functions

void ActionTakeItemToHands ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool CanContinue (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 
override void CreateAndSetupActionCallback (ActionData action_data)
 
override bool CanBeUsedOnBack ()
 

Constructor & Destructor Documentation

◆ ActionTakeItemToHands()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBeUsedOnBack()

override bool CanBeUsedOnBack ( )
inlineprivate

◆ CanContinue()

override bool CanContinue ( ActionData  action_data)
inlineprivate

◆ CreateAndSetupActionCallback()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)
inlineprivate

◆ OnExecute()


The documentation for this class was generated from the following file: