Data Structures | |
| class | ActionTakeItemToHands |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | UseMainItem () |
| override bool | MainItemAlwaysInHands () |
| override void | CreateAndSetupActionCallback (ActionData action_data) |
| override void | Start (ActionData action_data) |
| override void | OnExecute (ActionData action_data) |
| override void | OnEnd (ActionData action_data) |
| void | PerformSwap (ActionData action_data) |
Variables | |
| ActionTakeItemToHands | m_Executable |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References ItemBase::IsTakeable().
| override void CreateAndSetupActionCallback | ( | ActionData | action_data | ) |
| override bool MainItemAlwaysInHands | ( | ) |
| override void OnEnd | ( | ActionData | action_data | ) |
References ActionBase::ClearActionJuncture(), GetGame(), m_Executable, and PerformSwap().
| override void OnExecute | ( | ActionData | action_data | ) |
References ActionBase::ClearActionJuncture(), GetGame(), m_Executable, and PerformSwap().
| void PerformSwap | ( | ActionData | action_data | ) |
References ActionBase::ClearInventoryReservationEx(), GetGame(), and EntityAI::TakeEntityToHandsImpl().
Referenced by OnEnd(), and OnExecute().
| override void Start | ( | ActionData | action_data | ) |
References IsHeavyBehaviour(), and m_Executable.
| override bool UseMainItem | ( | ) |
| ActionTakeItemToHands m_Executable |
Referenced by OnEnd(), OnExecute(), and Start().