Data Structures | |
class | ActionOpenDoors |
Functions | |
ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () |
void | ActionOpenDoors () |
override void | CreateConditionComponents () |
protected bool | CreatesNoise () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override bool | IsLockTargetOnUse () |
Variables | |
ref NoiseParams | m_NoisePar |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
void ActionOpenDoors | ( | ) |
protected bool CheckIfDoorIsLocked | ( | ) |
override void CreateConditionComponents | ( | ) |
override protected bool CreatesNoise | ( | ) |
override bool IsLockTargetOnUse | ( | ) |
override void OnEndServer | ( | ActionData | action_data | ) |
override void OnStartServer | ( | ActionData | action_data | ) |
ref NoiseParams m_NoisePar |
Referenced by EEInit(), GenerateCarHornAINoise(), Heating(), OnWork(), OnWorkStart(), ItemBase::PlayCatchNoise(), and StartHeating().