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ActionOpenDoors.c File Reference

Data Structures

class  ActionOpenDoors
 

Functions

ActionOpenDoors ActionInteractBase CheckIfDoorIsLocked ()
 
void ActionOpenDoors ()
 
override void CreateConditionComponents ()
 
protected bool CreatesNoise ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Variables

ref NoiseParams m_NoisePar
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionOpenDoors()

void ActionOpenDoors ( )

◆ CheckIfDoorIsLocked()

protected bool CheckIfDoorIsLocked ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ CreatesNoise()

override protected bool CreatesNoise ( )

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)

Variable Documentation

◆ m_NoisePar