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ActionOpenDoors Class Reference

Private Member Functions

void ActionOpenDoors ()
 
override void CreateConditionComponents ()
 
protected bool CheckIfDoorIsLocked ()
 
protected bool CreatesNoise ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Private Attributes

ref NoiseParams m_NoisePar
 

Constructor & Destructor Documentation

◆ ActionOpenDoors()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CheckIfDoorIsLocked()

protected bool CheckIfDoorIsLocked ( )
inlineprivate

Referenced by ActionCondition(), and OnStartServer().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ CreatesNoise()

protected bool CreatesNoise ( )
inlineprivate

Referenced by OnEndServer().

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
inlineprivate

◆ OnEndServer()

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

Field Documentation

◆ m_NoisePar

ref NoiseParams m_NoisePar
private

Referenced by OnEndServer().


The documentation for this class was generated from the following file: