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    PC Stable Documentation 
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data for UI, in-game HUD, and similar More...
Private Member Functions | |
| override void | InitServer () | 
| override bool | ValidateServer () | 
Private Attributes | |
| ref ITEM_HitIndicationData | HitIndicationData = new ITEM_HitIndicationData | 
| !! all member variables must correspond with the cfggameplay.json file contents !!!!   | |
| bool | use3DMap = false | 
data for UI, in-game HUD, and similar
      
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References HitIndicationData, and ITEM_HitIndicationData::InitServer().
      
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  private | 
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Referenced by CfgGameplayHandler::GetHitIndicationBreakPoint(), CfgGameplayHandler::GetHitIndicationIndicatorColor(), CfgGameplayHandler::GetHitIndicationMaxDuration(), CfgGameplayHandler::GetHitIndicationMode(), CfgGameplayHandler::GetHitIndicationOverrideEnabled(), CfgGameplayHandler::GetHitIndicationPPEEnabled(), CfgGameplayHandler::GetHitIndicationScatter(), CfgGameplayHandler::GetHitIndicationTypeID(), and InitServer().
      
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Referenced by CfgGameplayHandler::GetUse3DMap().