| 
| bool  | disableBaseDamage | 
|   | !! all member variables must correspond with the cfggameplay.json file contents !!!!  
  | 
|   | 
| bool  | disableContainerDamage | 
|   | 
| bool  | disableRespawnDialog | 
|   | 
| bool  | disableRespawnInUnconsciousness | 
|   | 
| ITEM_PlayerData  | InitServer | 
|   | 
| float  | timeToStrafeJog = 0.1 | 
|   | !! all member variables must correspond with the cfggameplay.json file contents !!!!  
  | 
|   | 
| float  | rotationSpeedJog = 0.15 | 
|   | 
| float  | timeToSprint = 0.45 | 
|   | 
| float  | timeToStrafeSprint = 0.3 | 
|   | 
| float  | rotationSpeedSprint = 0.15 | 
|   | 
| bool  | allowStaminaAffectInertia = 1 | 
|   | 
| int  | lightingConfig | 
|   | !! all member variables must correspond with the cfggameplay.json file contents !!!!  
  | 
|   | 
| ref array< string >  | objectSpawnersArr | 
|   | 
| ref array< float >  | environmentMinTemps | 
|   | 
| ref array< float >  | environmentMaxTemps | 
|   | 
| ref array< float >  | wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} | 
|   | 
| ref TStringArray  | playerRestrictedAreaFiles | 
|   | 
| bool  | ignoreMapOwnership = false | 
|   | !! all member variables must correspond with the cfggameplay.json file contents !!!!  
  | 
|   | 
| bool  | ignoreNavItemsOwnership = false | 
|   | 
| bool  | displayPlayerPosition = false | 
|   | 
| bool  | displayNavInfo = true | 
|   | 
| float  | staminaDepletionSpeed = 10 | 
|   | !! all member variables must correspond with the cfggameplay.json file contents !!!!  
  | 
|   | 
| float  | healthDepletionSpeed = 10 | 
|   | 
| float  | shockDepletionSpeed = 10 | 
|   | 
|   | DISABLED = 0 | 
|   | 
|   | ENABLED = 1 | 
|   | 
|   | ALWAYS = 2 | 
|   | 
| EWeaponObstructionMode  | staticMode = EWeaponObstructionMode.ENABLED | 
|   | !! all member variables must correspond with the cfggameplay.json file contents !!!!  
  | 
|   | 
| EWeaponObstructionMode  | dynamicMode = EWeaponObstructionMode.ENABLED | 
|   |