data for UI, in-game HUD, and similar More...
Private Member Functions | |
| override void | InitServer () |
| override bool | ValidateServer () |
Private Attributes | |
| ref ITEM_HitIndicationData | HitIndicationData = new ITEM_HitIndicationData |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| bool | use3DMap = false |
data for UI, in-game HUD, and similar
|
inlineprivate |
References HitIndicationData, and ITEM_HitIndicationData::InitServer().
|
inlineprivate |
|
private |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Referenced by CfgGameplayHandler::GetHitIndicationBreakPoint(), CfgGameplayHandler::GetHitIndicationIndicatorColor(), CfgGameplayHandler::GetHitIndicationMaxDuration(), CfgGameplayHandler::GetHitIndicationMode(), CfgGameplayHandler::GetHitIndicationOverrideEnabled(), CfgGameplayHandler::GetHitIndicationPPEEnabled(), CfgGameplayHandler::GetHitIndicationScatter(), CfgGameplayHandler::GetHitIndicationTypeID(), and InitServer().
|
private |
Referenced by CfgGameplayHandler::GetUse3DMap().