◆ InitServer()
| override void InitServer |
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inlineprivate |
◆ ValidateServer()
| override bool ValidateServer |
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inlineprivate |
◆ disableColdAreaPlacementCheck
| bool disableColdAreaPlacementCheck |
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private |
◆ disableHeightPlacementCheck
| bool disableHeightPlacementCheck |
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private |
◆ disableIsBaseViableCheck
| bool disableIsBaseViableCheck |
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private |
◆ disableIsClippingRoofCheck
| bool disableIsClippingRoofCheck |
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private |
◆ disableIsCollidingAngleCheck
| bool disableIsCollidingAngleCheck |
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private |
◆ disableIsCollidingBBoxCheck
| bool disableIsCollidingBBoxCheck |
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private |
◆ disableIsCollidingGPlotCheck
| bool disableIsCollidingGPlotCheck |
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private |
◆ disableIsCollidingPlayerCheck
| bool disableIsCollidingPlayerCheck |
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private |
◆ disableIsInTerrainCheck
| bool disableIsInTerrainCheck |
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private |
◆ disableIsPlacementPermittedCheck
| bool disableIsPlacementPermittedCheck |
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private |
◆ disableIsUnderwaterCheck
| bool disableIsUnderwaterCheck |
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private |
◆ disallowedTypesInUnderground
The documentation for this class was generated from the following file: