◆ InitServer()
  
  
      
        
          | override void InitServer  | 
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◆ ValidateServer()
  
  
      
        
          | override bool ValidateServer  | 
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◆ disableColdAreaPlacementCheck
  
  
      
        
          | bool disableColdAreaPlacementCheck | 
         
       
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◆ disableHeightPlacementCheck
  
  
      
        
          | bool disableHeightPlacementCheck | 
         
       
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◆ disableIsBaseViableCheck
  
  
      
        
          | bool disableIsBaseViableCheck | 
         
       
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◆ disableIsClippingRoofCheck
  
  
      
        
          | bool disableIsClippingRoofCheck | 
         
       
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◆ disableIsCollidingAngleCheck
  
  
      
        
          | bool disableIsCollidingAngleCheck | 
         
       
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◆ disableIsCollidingBBoxCheck
  
  
      
        
          | bool disableIsCollidingBBoxCheck | 
         
       
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◆ disableIsCollidingGPlotCheck
  
  
      
        
          | bool disableIsCollidingGPlotCheck | 
         
       
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◆ disableIsCollidingPlayerCheck
  
  
      
        
          | bool disableIsCollidingPlayerCheck | 
         
       
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◆ disableIsInTerrainCheck
  
  
      
        
          | bool disableIsInTerrainCheck | 
         
       
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◆ disableIsPlacementPermittedCheck
  
  
      
        
          | bool disableIsPlacementPermittedCheck | 
         
       
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◆ disableIsUnderwaterCheck
  
  
      
        
          | bool disableIsUnderwaterCheck | 
         
       
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◆ disallowedTypesInUnderground
The documentation for this class was generated from the following file: