PC Stable Documentation
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Private Member Functions | |
void | ActionLockAttachment () |
override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartAnimationLoop (ActionData action_data) |
override void | OnEnd (ActionData action_data) |
override void | OnEndAnimationLoop (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
Private Attributes | |
private const string | LOCK_VERSION = "#widget_lock" |
private const string | UNLOCK_VERSION = "#widget_unlock" |
private string | m_Name = LOCK_VERSION |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References ActionBase::m_ConditionItem, ActionBase::m_ConditionTarget, and UAMaxDistances::SMALL.
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inlineprivate |
References LOCK_VERSION, ActionBase::m_Text, and UNLOCK_VERSION.
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inlineprivate |
References GetGame(), and CGame::RPCSingleParam().
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inlineprivate |
References GetGame(), and CGame::RPCSingleParam().
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inlineprivate |
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inlineprivate |
References GetGame(), and CGame::RPCSingleParam().
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private |
Referenced by ActionCondition(), and OnActionInfoUpdate().
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private |
Referenced by ActionCondition().
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private |
Referenced by ActionCondition(), and OnActionInfoUpdate().