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ActionLockAttachment Class Reference

Private Member Functions

void ActionLockAttachment ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnEndAnimationLoop (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Private Attributes

private const string LOCK_VERSION = "#widget_lock"
 
private const string UNLOCK_VERSION = "#widget_unlock"
 
private string m_Name = LOCK_VERSION
 

Constructor & Destructor Documentation

◆ ActionLockAttachment()

Member Function Documentation

◆ ActionCondition()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData  action_data)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)
inlineprivate

Field Documentation

◆ LOCK_VERSION

private const string LOCK_VERSION = "#widget_lock"
private

◆ m_Name

private string m_Name = LOCK_VERSION
private

Referenced by ActionCondition().

◆ UNLOCK_VERSION

private const string UNLOCK_VERSION = "#widget_unlock"
private

The documentation for this class was generated from the following file: