◆ ~Land_Buoy()
◆ House()
◆ ChristmasTree()
◆ DeferredInit()
override void DeferredInit |
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◆ EEDelete() [1/2]
override void EEDelete |
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EntityAI |
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◆ EEDelete() [2/2]
override void EEDelete |
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EntityAI |
parent | ) |
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◆ EEInit() [1/2]
◆ EEInit() [2/2]
◆ EEOnCECreate()
override void EEOnCECreate |
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◆ GetSoundSet()
◆ Init()
◆ RequestSoundEvent()
void RequestSoundEvent |
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◆ LOOP_SOUND
const string LOOP_SOUND = "ChristmasMusic_SoundSet" |
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◆ m_AmbientSoundLoop
◆ m_Init
◆ m_Light
protected BuoyLight m_Light |
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◆ m_ParticleEfx
◆ m_TreeLight
XmasTreeLight m_TreeLight |
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The documentation for this class was generated from the following files: