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House Class Reference

Private Member Functions

override void EEOnCECreate ()
 
void RequestSoundEvent ()
 
string GetSoundSet ()
 
override void EEInit ()
 
override void EEDelete (EntityAI parent)
 
override void DeferredInit ()
 
void ~Land_Buoy ()
 
void House ()
 
void ChristmasTree ()
 
override void EEInit ()
 
override void EEDelete (EntityAI parent)
 

Static Private Member Functions

static bool Init ()
 

Private Attributes

Particle m_ParticleEfx
 
protected BuoyLight m_Light
 
XmasTreeLight m_TreeLight
 
EffectSound m_AmbientSoundLoop
 
const string LOOP_SOUND = "ChristmasMusic_SoundSet"
 

Static Private Attributes

static bool m_Init = Init()
 

Constructor & Destructor Documentation

◆ ~Land_Buoy()

void ~Land_Buoy ( )
inlineprivate

References m_Light.

◆ House()

void House ( )
inlineprivate

Member Function Documentation

◆ ChristmasTree()

void ChristmasTree ( )
inlineprivate

References GetGame().

◆ DeferredInit()

override void DeferredInit ( )
inlineprivate

References GetGame(), and m_Light.

◆ EEDelete() [1/2]

override void EEDelete ( EntityAI  parent)
inlineprivate

References GetGame(), and Particle::Stop().

◆ EEDelete() [2/2]

override void EEDelete ( EntityAI  parent)
inlineprivate

◆ EEInit() [1/2]

◆ EEInit() [2/2]

override void EEInit ( )
inlineprivate

References GetGame().

◆ EEOnCECreate()

override void EEOnCECreate ( )
inlineprivate

◆ GetSoundSet()

string GetSoundSet ( )
inlineprivate

◆ Init()

static bool Init ( )
inlinestaticprivate

◆ RequestSoundEvent()

void RequestSoundEvent ( )
inlineprivate

Field Documentation

◆ LOOP_SOUND

const string LOOP_SOUND = "ChristmasMusic_SoundSet"
private

◆ m_AmbientSoundLoop

EffectSound m_AmbientSoundLoop
private

◆ m_Init

bool m_Init = Init()
staticprivate

◆ m_Light

protected BuoyLight m_Light
private

◆ m_ParticleEfx

Particle m_ParticleEfx
private

◆ m_TreeLight

XmasTreeLight m_TreeLight
private

The documentation for this class was generated from the following files: