◆ ~Land_Buoy()
◆ House()
◆ ChristmasTree()
◆ DeferredInit()
| override void DeferredInit |
( |
| ) |
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inlineprivate |
◆ EEDelete() [1/2]
| override void EEDelete |
( |
EntityAI |
parent | ) |
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inlineprivate |
◆ EEDelete() [2/2]
| override void EEDelete |
( |
EntityAI |
parent | ) |
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inlineprivate |
◆ EEInit() [1/2]
◆ EEInit() [2/2]
◆ EEOnCECreate()
| override void EEOnCECreate |
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| ) |
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inlineprivate |
◆ GetSoundSet()
◆ Init()
◆ RequestSoundEvent()
| void RequestSoundEvent |
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| ) |
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inlineprivate |
◆ LOOP_SOUND
| const string LOOP_SOUND = "ChristmasMusic_SoundSet" |
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private |
◆ m_AmbientSoundLoop
◆ m_Init
◆ m_Light
| protected BuoyLight m_Light |
|
private |
◆ m_ParticleEfx
◆ m_TreeLight
| XmasTreeLight m_TreeLight |
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private |
The documentation for this class was generated from the following files: