Data Structures | |
class | House |
Functions | |
override void | DeferredInit () |
void | ~Land_MooringBuoy () |
Variables | |
class Land_Buoy extends House | m_Light |
override void DeferredInit | ( | ) |
References GetGame(), m_Light, and MooringBuoyLight().
Referenced by CGame::DayZGame(), and Entity::EntityAI().
void ~Land_MooringBuoy | ( | ) |
References m_Light.
class Land_Buoy extends House m_Light |
Referenced by Clothing::AttachLightOnHead(), Clothing::CreateHeadtorchLight(), CreateLight(), Grenade_Base::CreateLight(), House::DeferredInit(), DeferredInit(), Container_Base::DeferredInit(), BuildingSuper::EEDelete(), Container_Base::EEDelete(), BuildingSuper::EEInit(), GetLightEntity(), LightDimming(), Clothing::OnInvisibleSet(), ItemBase::OnItemLocationChanged(), Headtorch_Black::OnLightCreated(), Clothing::OnLightCreated(), ItemBase::OnSwitchOff(), Clothing::OnWasAttached(), Clothing::OnWasDetached(), Clothing::OnWork(), ItemBase::OnWork(), Switchable_Base::OnWork(), ItemBase::OnWorkStart(), Switchable_Base::OnWorkStart(), ItemBase::OnWorkStop(), Clothing::OnWorkStop(), Switchable_Base::OnWorkStop(), SelectPattern(), SetDimmingVal(), SetLightEntity(), House::~Land_Buoy(), and ~Land_MooringBuoy().