◆ AttachLightOnHead()
  
  
      
        
          | void AttachLightOnHead  | 
          ( | 
          EntityAI  | 
          person | ) | 
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inlineprivate   | 
  
 
 
◆ CanPutAsAttachment()
◆ CanPutInCargo()
◆ CheckParent()
◆ CreateHeadtorchLight()
  
  
      
        
          | void CreateHeadtorchLight  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ GetLightSourceItem()
  
  
      
        
          | override ItemBase GetLightSourceItem  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ Headtorch_ColorBase()
  
  
      
        
          | void Headtorch_ColorBase  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ InitGlobalExclusionValues()
  
  
      
        
          | override protected void InitGlobalExclusionValues  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ IsLightSource()
  
  
      
        
          | override bool IsLightSource  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ OnInvisibleSet()
  
  
      
        
          | override void OnInvisibleSet  | 
          ( | 
          bool  | 
          invisible | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ OnLightCreated()
◆ OnWasAttached()
  
  
      
        
          | override void OnWasAttached  | 
          ( | 
          EntityAI  | 
          parent,  | 
         
        
           | 
           | 
          int  | 
          slot_id  | 
         
        
           | 
          ) | 
           |  | 
         
       
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inlineprivate   | 
  
 
 
◆ OnWasDetached()
  
  
      
        
          | override void OnWasDetached  | 
          ( | 
          EntityAI  | 
          parent,  | 
         
        
           | 
           | 
          int  | 
          slot_id  | 
         
        
           | 
          ) | 
           |  | 
         
       
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inlineprivate   | 
  
 
 
◆ OnWork()
  
  
      
        
          | override void OnWork  | 
          ( | 
          float  | 
          consumed_energy | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ OnWorkStart()
  
  
      
        
          | override void OnWorkStart  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ OnWorkStop()
  
  
      
        
          | override void OnWorkStop  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ SetActions() [1/3]
  
  
      
        
          | override void SetActions  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ SetActions() [2/3]
  
  
      
        
          | override void SetActions  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ SetActions() [3/3]
  
  
      
        
          | override void SetActions  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ SwitchItemSelectionTextureEx()
  
  
      
        
          | override void SwitchItemSelectionTextureEx  | 
          ( | 
          EItemManipulationContext  | 
          context,  | 
         
        
           | 
           | 
          Param  | 
          par = null  | 
         
        
           | 
          ) | 
           |  | 
         
       
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inlineprivate   | 
  
 
 
◆ GLASS_ID
◆ LIGHT_OFF_GLASS
  
  
      
        
          | string LIGHT_OFF_GLASS = "dz\\characters\\headgear\\data\\HeadTorchGlass.rvmat" | 
         
       
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staticprivate   | 
  
 
 
◆ LIGHT_OFF_REFLECTOR
  
  
      
        
          | string LIGHT_OFF_REFLECTOR = "dz\\characters\\headgear\\data\\HeadTorch.rvmat" | 
         
       
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staticprivate   | 
  
 
 
◆ LIGHT_ON_GLASS
  
  
      
        
          | string LIGHT_ON_GLASS = "dz\\characters\\headgear\\data\\HeadTorchGlass_on.rvmat" | 
         
       
   | 
  
staticprivate   | 
  
 
 
◆ LIGHT_ON_GLASS_RED
  
  
      
        
          | string LIGHT_ON_GLASS_RED = "dz\\characters\\headgear\\data\\HeadTorchGlass_on_red.rvmat" | 
         
       
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staticprivate   | 
  
 
 
◆ LIGHT_ON_REFLECTOR
  
  
      
        
          | string LIGHT_ON_REFLECTOR = "dz\\characters\\headgear\\data\\HeadTorch_ON.rvmat" | 
         
       
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staticprivate   | 
  
 
 
◆ LIGHT_ON_REFLECTOR_RED
  
  
      
        
          | string LIGHT_ON_REFLECTOR_RED = "dz\\characters\\headgear\\data\\HeadTorch_ON_red.rvmat" | 
         
       
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staticprivate   | 
  
 
 
◆ m_Light
◆ m_OffHeadLightPoint
  
  
      
        
          | string m_OffHeadLightPoint = "beamStart" | 
         
       
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staticprivate   | 
  
 
 
◆ m_OffHeadLightTarget
  
  
      
        
          | string m_OffHeadLightTarget = "beamEnd" | 
         
       
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staticprivate   | 
  
 
 
◆ m_OnHeadLocalOri
◆ m_OnHeadLocalPos
◆ m_Timer
◆ REFLECTOR_ID
The documentation for this class was generated from the following files: