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◆ Stop()
Referenced by ComponentAnimalBleeding::Bleed(), CancelWeaponEvent(), Catching(), Clothing::CheckParent(), DayZIntroSceneXbox::CheckXboxClientUpdateLoopStop(), ChatLine::Clear(), Grenade_Base::Deactivate(), ComponentEnergyManager::DebugUpdate(), PluginBase::EnableUpdate(), End(), ItemBase::EvaluateCatch(), HandleWeaponEvents(), ActionMenu::Hide(), InventoryItem::IncreaseOverheating(), ComponentEnergyManager::OnEnergyAdded(), FireworksLauncher::OnIgnitedThis(), AreaDamageBase::OnLeaveServer(), InventoryItem::OnOverheatingDecay(), TrapBase::OnServerSteppedOn(), OnServerSteppedOn(), OnSteppedOut(), TrapBase::OnSteppedOut(), PresenceNotifierNoiseEvents::ProcessEvent(), ItemBase::RunTrappingTimer(), UniversalTemperatureSourceDebug::SetActive(), StaminaHandler::SetCooldown(), ItemBase::SetInactive(), SetInactive(), ItemBase::SetUsed(), SnapOnObject(), StartCooling(), StartFire(), StopCooling(), StopHeating(), PoweredOptic_Base::StopPeriodicMeasurement(), ItemBase::StopPeriodicMeasurement(), RainProcurementManager::StopRainProcurement(), SoftSkillsManager::StopSynchTimer(), ComponentEnergyManager::StopUpdates(), Particle::StopWiggle(), TimerEnd(), Update(), BoatScript::~BoatScript(), DayZIntroSceneXbox::~DayZIntroSceneXbox(), ~EmoteManager(), FlashbangEffect::~FlashbangEffect(), ~HudDebug(), ~PlantBase(), ScriptConsoleItemsTab::~ScriptConsoleItemsTab(), and ItemBase::~TrapSpawnBase().
The documentation for this class was generated from the following file: