◆ DetermineInjuryZone()
◆ PlaySound()
◆ ProcessSound()
◆ Update()
◆ m_InjuryLevel
◆ m_InjurySoundZone
◆ m_MovementState
◆ m_SoundTime
◆ SOUND_INTERVALS_HEAVY_MAX
| const float SOUND_INTERVALS_HEAVY_MAX = 12 |
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◆ SOUND_INTERVALS_HEAVY_MIN
| const float SOUND_INTERVALS_HEAVY_MIN = 3 |
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◆ SOUND_INTERVALS_LIGHT_MAX
| const float SOUND_INTERVALS_LIGHT_MAX = 30 |
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◆ SOUND_INTERVALS_LIGHT_MIN
| const float SOUND_INTERVALS_LIGHT_MIN = 15 |
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◆ SOUND_INTERVALS_MEDIUM_MAX
| const float SOUND_INTERVALS_MEDIUM_MAX = 25 |
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◆ SOUND_INTERVALS_MEDIUM_MIN
| const float SOUND_INTERVALS_MEDIUM_MIN = 10 |
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The documentation for this class was generated from the following file: