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InjurySoundHandler.c File Reference

Data Structures

class  InjurySoundHandlerBase
 

Enumerations

enum  eInjurySoundZones
 

Functions

enum eInjurySoundZones Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 

Variables

 NONE = 0
 
 LIGHT
 
 MEDIUM
 
 HEAVY
 
 COUNT
 

Enumeration Type Documentation

◆ eInjurySoundZones

Function Documentation

◆ Init()

enum eInjurySoundZones Init ( )

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

Variable Documentation

◆ COUNT

@ COUNT

◆ HEAVY

HEAVY

◆ LIGHT

LIGHT

◆ MEDIUM

@ MEDIUM

◆ NONE

@ NONE = 0