◆ IsInProne()
◆ IsInRaisedProne()
◆ IsLeaning()
◆ IsRaised()
◆ IsRaisedInProne()
◆ m_CommandTypeId
Referenced by DayZPlayer::AimingModel(), DayZPlayer::CameraHandler(), DayZPlayer::HeadingModel(), ManBase::IsClimbing(), DayZPlayer::IsClimbingLadder(), ManBase::IsFalling(), DayZPlayer::IsInVehicle(), DayZPlayer::IsSwimming(), ManBase::IsUnconscious(), Weapon::LiftWeaponCheckEx(), ShowCoefsDbg(), and StaminaHandler::Update().
◆ m_fLeaning
◆ m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
Referenced by ManBase::BrokenLegWalkShock(), CanPlay(), CheckWaterContact(), DayZPlayer::CommandHandler(), InjurySoundHandlerBase::DetermineInjuryZone(), ManBase::GetFeetDamageMoveModifier(), DayZPlayer::HandleADS(), DayZPlayer::HandleView(), ManBase::IsSprinting(), SymptomBase::OnGetActivatedServer(), DayZPlayer::OnMovementChanged(), DayZPlayer::OnStepEvent(), HungerMdfr::OnTick(), ThirstMdfr::OnTick(), ManBase::ProcessHandDamage(), ShowCoefsDbg(), StaminaHandler::StaminaProcessor_Ladder(), StaminaHandler::StaminaProcessor_Move(), StaminaHandler::StaminaProcessor_Swimming(), AITargetCallbacksPlayer::StanceToMovementIdxTranslation(), and SmptAnimMetaADD::Update().
◆ m_iStanceIdx
current command's id
Referenced by DayZPlayer::AimingModel(), Weapon::ApproximateWeaponLiftTransform(), ManBase::BrokenLegForceProne(), ManBase::BrokenLegWalkShock(), DayZPlayer::CameraHandler(), DayZPlayer::CanClimb(), DayZPlayer::CanJump(), InjurySoundHandlerBase::DetermineInjuryZone(), DayZPlayer::EvaluateDamageHit(), AITargetCallbacksPlayer::GetMaxVisionRangeModifier(), GetMovementStanceVisualCoef(), HandleFightLogic(), HandleInitialFirearmMelee(), DayZPlayerImplementSwimming::HandleSwimming(), DayZPlayer::HandleView(), DayZPlayer::HeadingModel(), ManBase::HeadingModel(), IsInRaisedProne(), DayZPlayer::OnStepEvent(), ShowCoefsDbg(), StaminaHandler::StaminaProcessor_Move(), AITargetCallbacksPlayer::StanceToMovementIdxTranslation(), StanceIndicator::Update(), and ManBase::UpdateBrokenLegs().
◆ m_LocalMovement
The documentation for this class was generated from the following file: