◆ DayZPlayerImplementSwimming()
◆ CheckSwimmingStart()
◆ GetCharacterDepth()
float GetCharacterDepth |
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◆ GetWaterDepth()
◆ HandleSwimming()
ha
get water level
now movement
handled !
References CheckSwimmingStart(), DayZPlayerUtils(), HumanCommandMove::ForceStanceUp(), GetWaterDepth(), HumanCommandSwim(), m_bWasSwimming, SHumanCommandSwimSettings::m_fToCrouchLevel, SHumanCommandSwimSettings::m_fToErectLevel, SHumanCommandSwimSettings::m_fWaterLevelOut, HumanMovementState::m_iStanceIdx, m_pPlayer, m_pSettings, DayZPlayer::SetCurrentWaterLevel(), and HumanCommandMove::SetCurrentWaterLevel().
◆ m_bWasSwimming
bool m_bWasSwimming = false |
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◆ m_pPlayer
◆ m_pSettings
The documentation for this class was generated from the following file: