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Backlit Class Reference

Backlit effect class. More...

Private Member Functions

void OnInit (DayZGame game)
 
void LoadingAnim ()
 
void MainMenu_OnShow ()
 
void MainMenu_OnHide ()
 
void OnEnterCar ()
 
void OnLeaveCar ()
 
void OnSwimmingStart ()
 
void OnSwimmingStop ()
 
void HintClear ()
 
void HintShow (UAInput action)
 
void KeybindingClear ()
 
void KeybindingShow (int keyHash)
 
void VisualiseHealth (int iLevel)
 
void VisualiseBlood (int iLevel)
 
void SetHealth (float fHealth)
 
void SetBlood (float fBlood)
 
void UpdatePlayer (bool bForce)
 
void RefreshVehicleLayout (int iGear, bool bCEL)
 

Private Attributes

bool m_BacklitActive
 
int m_HealthBefore = -1
 
int m_BloodBefore = -1
 
int m_HealthNew = 0
 
int m_BloodNew = 0
 
int m_GearBefore = 0
 
bool m_CELBefore = false
 

Detailed Description

Backlit effect class.

Member Function Documentation

◆ HintClear()

void HintClear ( )
inlineprivate

◆ HintShow()

void HintShow ( UAInput  action)
inlineprivate

◆ KeybindingClear()

void KeybindingClear ( )
inlineprivate

◆ KeybindingShow()

void KeybindingShow ( int  keyHash)
inlineprivate

◆ LoadingAnim()

◆ MainMenu_OnHide()

void MainMenu_OnHide ( )
inlineprivate

◆ MainMenu_OnShow()

◆ OnEnterCar()

◆ OnInit()

void OnInit ( DayZGame  game)
inlineprivate

References m_BacklitActive, and Print().

◆ OnLeaveCar()

◆ OnSwimmingStart()

void OnSwimmingStart ( )
inlineprivate

◆ OnSwimmingStop()

void OnSwimmingStop ( )
inlineprivate

◆ RefreshVehicleLayout()

void RefreshVehicleLayout ( int  iGear,
bool  bCEL 
)
inlineprivate

◆ SetBlood()

void SetBlood ( float  fBlood)
inlineprivate

References m_BloodNew.

◆ SetHealth()

void SetHealth ( float  fHealth)
inlineprivate

References m_HealthNew.

◆ UpdatePlayer()

◆ VisualiseBlood()

void VisualiseBlood ( int  iLevel)
inlineprivate

◆ VisualiseHealth()

void VisualiseHealth ( int  iLevel)
inlineprivate

Field Documentation

◆ m_BacklitActive

◆ m_BloodBefore

int m_BloodBefore = -1
private

Referenced by UpdatePlayer().

◆ m_BloodNew

int m_BloodNew = 0
private

Referenced by SetBlood(), and UpdatePlayer().

◆ m_CELBefore

bool m_CELBefore = false
private

Referenced by RefreshVehicleLayout().

◆ m_GearBefore

int m_GearBefore = 0
private

Referenced by RefreshVehicleLayout().

◆ m_HealthBefore

int m_HealthBefore = -1
private

Referenced by UpdatePlayer().

◆ m_HealthNew

int m_HealthNew = 0
private

Referenced by SetHealth(), and UpdatePlayer().


The documentation for this class was generated from the following file: