PC Stable Documentation
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Private Member Functions | |
void | OnInit (DayZGame game) |
void | LoadingAnim () |
void | MainMenu_OnShow () |
void | MainMenu_OnHide () |
void | OnEnterCar () |
void | OnLeaveCar () |
void | OnSwimmingStart () |
void | OnSwimmingStop () |
void | HintClear () |
void | HintShow (UAInput action) |
void | KeybindingClear () |
void | KeybindingShow (int keyHash) |
void | VisualiseHealth (int iLevel) |
void | VisualiseBlood (int iLevel) |
void | SetHealth (float fHealth) |
void | SetBlood (float fBlood) |
void | UpdatePlayer (bool bForce) |
void | RefreshVehicleLayout (int iGear, bool bCEL) |
Private Attributes | |
bool | m_BacklitActive |
int | m_HealthBefore = -1 |
int | m_BloodBefore = -1 |
int | m_HealthNew = 0 |
int | m_BloodNew = 0 |
int | m_GearBefore = 0 |
bool | m_CELBefore = false |
Backlit effect class.
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inlineprivate |
References UAInputAPI::Backlit_Remove(), EUABLAYER_HINTKEY, GetUApi(), and m_BacklitActive.
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References UAInput::Backlit_Override(), EUABLAYER_HINTKEY, and m_BacklitActive.
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References UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, GetUApi(), and m_BacklitActive.
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inlineprivate |
References UAInputAPI::Backlit_KeyByHash(), EUABACKLIT_FADEOUT_SLOW, EUABLAYER_VISKEY, GetUApi(), and m_BacklitActive.
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References m_BacklitActive, and Print().
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inlineprivate |
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References UAInputAPI::Backlit_Animation(), UAInputAPI::Backlit_EmptyQueue(), GetUApi(), and m_BacklitActive.
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References UAInputAPI::Backlit_Background(), GetGame(), GetUApi(), m_BacklitActive, and UpdatePlayer().
References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_NONE, EUABACKLIT_ON, EUABLAYER_CAR, GetUApi(), m_BacklitActive, m_CELBefore, and m_GearBefore.
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References m_BloodNew.
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References m_HealthNew.
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References UAInputAPI::Backlit_Background(), UAInputAPI::Backlit_KeyByName(), UAInputAPI::Backlit_Remove(), EUABACKLIT_ON, EUABLAYER_ALL, EUABLAYER_CUSTOM, GetUApi(), m_BacklitActive, m_BloodBefore, m_BloodNew, m_HealthBefore, m_HealthNew, VisualiseBlood(), and VisualiseHealth().
Referenced by OnLeaveCar(), and OnSwimmingStop().
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References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_HUMAN, and GetUApi().
Referenced by UpdatePlayer().
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References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_HUMAN, and GetUApi().
Referenced by UpdatePlayer().
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private |
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Referenced by UpdatePlayer().
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Referenced by SetBlood(), and UpdatePlayer().
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Referenced by RefreshVehicleLayout().
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Referenced by RefreshVehicleLayout().
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Referenced by UpdatePlayer().
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Referenced by SetHealth(), and UpdatePlayer().