Wrapper class for managing sound through SEffectManager. More...
Private Member Functions | |
EffectType | |
Information about what type of effect the Effect is, without the need for casting | |
override EffectType | GetEffectType () |
Get what type of effect the Effect is. | |
override bool | IsSound () |
Check whether the Effect is EffectSound without casting. | |
Playback | |
Methods to Play/Stop sound Generally, SEffectManager.PlaySound methods are used instead of SoundPlay | |
bool | SoundPlayEx (out SoundParams params) |
Plays sound. | |
bool | SoundPlay () |
Plays sound. | |
override void | Start () |
Plays sound. | |
void | SoundStop () |
Stops sound. | |
override void | Stop () |
Stops sound. | |
protected void | SoundReset () |
Resets EffectSound. | |
bool | IsSoundPlaying () |
Get whether EffectSound is currently playing. | |
override bool | IsPlaying () |
Returns true when the effect is playing, false otherwise. | |
Sound load | |
Methods regarding the loading of the sound, used in SoundPlay | |
bool | SoundLoadEx (out SoundParams params) |
Loads in the sound when it is requested for playing through 'SoundPlayEx'. | |
bool | SoundLoad () |
Loads in the sound when it is requested for playing. | |
bool | IsSoundValid () |
Helper for checking if params are valid. | |
protected void | ValidateSoundWave () |
Gets called to fill in the necessary data when the header has finished loading. | |
protected bool | SoundWaveValidation () |
Validation of fade settings. | |
protected void | UpdateEvents () |
Enables the frame event on the EffectSound. | |
Events | |
Various events that can be overriden for custom behaviour | |
override void | Event_OnFrameUpdate (float time_delta) |
Event called on frame when enabled by SetEnableEventFrame(true) | |
override void | Event_OnRegistered (int id) |
Event called from SEffectManager when the Effect is registered. | |
override void | Event_OnUnregistered () |
Event called from SEffectManager when the Effect is unregistered. | |
void | Event_OnSoundWaveStarted () |
Event called when sound starts playing. | |
void | Event_OnSoundWaveEnded () |
Event called when sound stops playing. | |
void | Event_OnSoundFadeInStopped () |
Event called when sound fade in stops. | |
void | Event_OnSoundFadeOutStarted () |
Event called when sound fade out starts. | |
AutoDestroy | |
Methods regarding automatic cleanup on stop | |
override void | SetAutodestroy (bool auto_destroy) |
Sets whether Effect automatically cleans up when it stops. | |
override bool | IsAutodestroy () |
Get whether Effect automatically cleans up when it stops. | |
void | SetSoundAutodestroy (bool auto_destroy) |
Sets whether EffectSound automatically cleans up when sound stops. | |
bool | IsSoundAutodestroy () |
Get whether EffectSound automatically cleans up when sound stops. | |
override bool | CanDestroy () |
Generic API | |
Setters and getters for generic data and properties | |
override void | SetParent (Object parent_obj, int pivot) |
Set parent for the sound to follow. | |
override Object | GetParent () |
Get parent for the EffectSound. | |
override int | GetPivotIndex () |
Get parent pivot of the Effect, only valid when there is some GetParent. | |
override Object | GetCurrentParent () |
Get parent for the EffectSound. | |
override void | SetCurrentPosition (vector pos, bool updateCached=true) |
Set the world position of the managed sound. | |
override vector | GetCurrentPosition () |
Get the current world position of the managed sound. | |
override void | SetCurrentLocalPosition (vector pos, bool updateCached=true) |
Set the current local position of the managed sound. | |
override vector | GetCurrentLocalPosition () |
Get the current local position of the managed sound. | |
void | SetSoundWaveKind (WaveKind wave_kind) |
Set WaveKind for the sound. | |
void | SetSoundSet (string snd) |
Set soundset for the sound. | |
string | GetSoundSet () |
Get soundset for the sound. | |
void | SetSoundLoop (bool loop) |
Set if the sound loops. | |
void | SetEnviromentVariables (bool setEnvVariables) |
Sets whether AddEnvSoundVariables needs to be called during Loading. | |
float | GetSoundWaveLenght () |
Get the sound wave length. | |
float | GetSoundWaveLength () |
Get the sound wave length. | |
void | SetSoundVolume (float volume) |
Set the RELATIVE volume for the sound. | |
float | GetSoundVolume () |
Get the RELATIVE volume set by 'SetSoundVolume'. | |
void | SetSoundMaxVolume (float volume) |
Set the sound max volume. | |
float | GetSoundWaveTime () |
Get the time since EffectSound started playing. | |
void | SetSoundFadeIn (float fade_in) |
Set the sound fade in duration. | |
void | SetSoundFadeOut (float fade_out) |
Set the sound fade out duration. | |
void | SetDoppler (bool setDoppler) |
Set if the sound has the doppler effect enabled. | |
protected void | SoundError (string err_msg) |
Helper for throwing sound errors. | |
Private Attributes | |
Event invokers | |
ScriptInvonkers for certain events | |
ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundFadeInStopped = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundFadeOutStarted = new ScriptInvoker() |
Sound objects and structures | |
Objects and structures for the sound | |
protected ref SoundParams | m_SoundParams |
protected ref SoundObjectBuilder | m_SoundObjectBuilder |
protected ref SoundObject | m_SoundObject |
protected AbstractWave | m_SoundWaveObject |
Generic data | |
Generic data for the sound | |
protected WaveKind | m_SoundWaveKind |
protected string | m_SoundSetName |
protected bool | m_SoundLoop |
protected bool | m_SetEnvVariables |
protected bool | m_SoundAutodestroy |
protected bool | m_SoundWaveIsPlaying |
protected float | m_SoundWaveLenght |
protected float | m_SoundWaveVolume |
protected float | m_SoundWaveVolumeMax |
protected float | m_SoundWaveTime |
protected int | m_SoundDoppler |
Fading data | |
Data for fadein/fadeout for the sound | |
protected bool | m_SoundWaveStarting |
protected bool | m_SoundWaveStopping |
protected bool | m_SoundFadedOut |
protected float | m_SoundFadeInDuration |
protected float | m_SoundFadeOutStartTime |
protected float | m_SoundFadeOutDuration |
protected float | m_SoundFadeOutInitVolume |
void | EffectSound () |
ctor | |
void | ~EffectSound () |
dtor | |
override void | InitEffect () |
init | |
override string | GetDebugName () |
Override when getting debug information. | |
Wrapper class for managing sound through SEffectManager.
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ctor
References m_SoundAutodestroy, m_SoundDoppler, m_SoundFadedOut, m_SoundWaveKind, m_SoundWaveStopping, m_SoundWaveVolume, and m_SoundWaveVolumeMax.
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dtor
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References m_SoundFadeOutDuration, and m_SoundWaveIsPlaying.
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Event called on frame when enabled by SetEnableEventFrame(true)
time_delta | float Time passed since the previous frame |
References Event_OnSoundFadeInStopped, Event_OnSoundFadeOutStarted, GetSoundVolume(), IsSoundPlaying(), m_SoundDoppler, m_SoundFadedOut, m_SoundFadeInDuration, m_SoundFadeOutDuration, m_SoundFadeOutInitVolume, m_SoundWaveObject, m_SoundWaveStarting, m_SoundWaveStopping, m_SoundWaveTime, m_SoundWaveVolumeMax, and SetSoundVolume().
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Event called from SEffectManager when the Effect is registered.
id | int ID registered in SEffectManager |
References SEffectManager::Event_OnSoundWaveEnded(), Event_OnSoundWaveEnded, and ScriptInvoker::Insert().
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Event called when sound fade in stops.
References Event_OnSoundFadeInStopped, and ScriptInvoker::Invoke().
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Event called when sound fade out starts.
References Event_OnSoundFadeOutStarted, and ScriptInvoker::Invoke().
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Event called when sound stops playing.
References Event_OnEffectEnded, Event_OnSoundWaveEnded, ScriptInvoker::Invoke(), and m_SoundWaveIsPlaying.
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Event called when sound starts playing.
References Event_OnEffectStarted, Event_OnSoundWaveStarted, ScriptInvoker::Invoke(), and m_SoundWaveIsPlaying.
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Event called from SEffectManager when the Effect is unregistered.
References SEffectManager::Event_OnSoundWaveEnded(), Event_OnSoundWaveEnded, and ScriptInvoker::Remove().
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Get the current local position of the managed sound.
vector
The current local position of the managed sound References GetLocalPosition(), GetParent(), SoundObject::GetPosition(), GetPosition, m_SoundObject, and vector::Zero.
Referenced by SoundPlayEx().
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Get parent for the EffectSound.
Object
The parent for the EffectSound References SoundObject::GetParent(), and m_SoundObject.
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Get the current world position of the managed sound.
vector
The current world position of the managed sound References SoundObject::GetPosition(), GetPosition, m_ParentObject, and m_SoundObject.
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Override when getting debug information.
References string::Format(), and m_SoundSetName.
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Get what type of effect the Effect is.
EffectType
What type of effect the Effect is
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Get parent for the EffectSound.
Object
The parent for the EffectSound References SoundObject::GetParent(), and m_SoundObject.
Referenced by GetCurrentLocalPosition(), and SetCurrentPosition().
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Get parent pivot of the Effect, only valid when there is some GetParent.
int
The parent pivot of the Effect References SoundObject::GetHierarchyPivot(), and m_SoundObject.
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Get soundset for the sound.
string
Name of the soundset References m_SoundSetName.
Referenced by BoatScript::HandleEngineSound().
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Get the RELATIVE volume set by 'SetSoundVolume'.
float
The relative volume for the sound set by 'SetSoundVolume' References m_SoundWaveVolume.
Referenced by Event_OnFrameUpdate().
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Get the sound wave length.
float
The sound wave length References GetSoundWaveLength().
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Get the sound wave length.
float
The sound wave length References m_SoundWaveLenght.
Referenced by GetSoundWaveLenght(), and SoundWaveValidation().
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Get the time since EffectSound started playing.
float
The time since EffectSound started playing References m_SoundWaveTime.
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init
References Event_OnEffectEnded, Event_OnEffectStarted, Event_OnStarted, Event_OnStopped, and ScriptInvoker::Remove().
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Get whether Effect automatically cleans up when it stops.
bool
Whether Effect automatically cleans up when it stops References IsSoundAutodestroy().
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Returns true when the effect is playing, false otherwise.
References IsSoundPlaying().
Referenced by BoatScript::OnVariablesSynchronized(), and FlashbangEffect::PlaySound().
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Check whether the Effect is EffectSound without casting.
bool
Whether the Effect is EffectSound
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Get whether EffectSound automatically cleans up when sound stops.
bool
Whether EffectSound automatically cleans up when sound stops References m_SoundAutodestroy.
Referenced by IsAutodestroy().
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Get whether EffectSound is currently playing.
bool
Whether EffectSound is currently playing References m_SoundWaveIsPlaying.
Referenced by Event_OnFrameUpdate(), IsPlaying(), InventoryItem::OnRPC(), ActionBuildShelter::PlayActionLoopSound(), PlayDisarmingLoopSound(), PlayEmptyingLoopSound(), PlayPouringLoopSound(), Car::PlaySoundEx(), and SoundStop().
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Helper for checking if params are valid.
References m_SoundParams.
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Sets whether Effect automatically cleans up when it stops.
auto_destroy | bool Whether Effect automatically cleans up when it stops |
References m_SoundAutodestroy.
Referenced by Car::CreateSoundForAnimationSource(), CGame::DelayedMidAirDetonation(), ManBase::EEHitByRemote(), House::EEInit(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), BoatScript::HandleBoatSplashSound(), Car::HandleEngineSound(), ScriptConsoleSoundsTab::HandleKeys(), Land_WarheadStorage_Main::OnDoorCloseFinish(), Land_WarheadStorage_Main::OnDoorCloseStart(), Land_WarheadStorage_Main::OnDoorOpenStart(), Weapon::OnFireModeChange(), ManBase::OnPlayerRecievedHit(), Land_WarheadStorage_Main::OnPowerOnClient(), CGame::OnRPC(), OnSteppedOn(), Land_WarheadStorage_PowerStation::OnVariablesSynchronized(), OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), SpookyEventBase::Perform(), ActionBuildShelter::PlayActionFinishSound(), ActionBuildShelter::PlayActionStartSound(), InventoryItem::PlayAttachSound(), PlayItemSoundClient(), Land_WarheadStorage_PowerStation::PlayLeverSound(), FlashbangEffect::PlaySound(), PlaySound(), BoatScript::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), Car::PlaySoundEx(), TrapBase::PlaySoundOpen(), IEntity::PlaySoundSet(), SetSoundAutodestroy(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay(), StartActivate(), and StopEmptyingLoopSound().
Set the current local position of the managed sound.
pos | vector The current local position for the managed sound |
updateCached | bool Whether to update the cached variable |
References m_SoundObject, and SoundObject::SetPosition().
Referenced by SoundPlayEx().
Set the world position of the managed sound.
pos | vector The world position of the managed sound |
updateCached | bool Whether to update the cached variable |
References GetParent(), m_SoundObject, and SoundObject::SetPosition().
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Set if the sound has the doppler effect enabled.
setDoppler | float If the doppler effect is enabled |
bool is a fancy int, ensure the bool is 0 or 1 and don't allow -1 here since resetting isn't supported
References m_SoundDoppler.
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Sets whether AddEnvSoundVariables needs to be called during Loading.
setEnvVariables | bool Whether AddEnvSoundVariables is called |
References m_SetEnvVariables.
Referenced by SEffectManager::CreateSound().
Set parent for the sound to follow.
parent_obj | Object The parent for the sound to follow |
References m_SoundObject, and SoundObject::SetParent().
Referenced by Car::CreateSoundForAnimationSource(), Car::HandleEngineSound(), FlashbangEffect::PlaySound(), and SEffectManager::PlaySoundOnObject().
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Sets whether EffectSound automatically cleans up when sound stops.
auto_destroy | bool Whether EffectSound automatically cleans up when sound stops |
References SetAutodestroy().
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Set the sound fade in duration.
fade_in | float The fade in duration |
References m_SoundFadeInDuration.
Referenced by SEffectManager::CreateSound(), CarScript::OnAnimationPhaseStarted(), and FlashbangEffect::PlaySound().
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Set the sound fade out duration.
fade_out | float The fade out duration |
References m_SoundFadeOutDuration.
Referenced by SEffectManager::CreateSound(), Car::HandleEngineSound(), CarScript::OnAnimationPhaseStarted(), FlashbangEffect::PlaySound(), ActionBuildShelter::StopActionLoopSound(), and StopItemSoundClient().
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Set if the sound loops.
loop | bool Whether the sound should loop |
References m_SoundLoop, and m_SoundWaveObject.
Referenced by SEffectManager::CreateSound(), FlashbangEffect::PlaySound(), and ValidateSoundWave().
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Set the sound max volume.
volume | float The maximum volume for the sound |
References m_SoundWaveObject, m_SoundWaveVolume, and m_SoundWaveVolumeMax.
Referenced by FlashbangEffect::PlaySound().
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Set soundset for the sound.
snd | string Name of the soundset to play |
References m_SoundSetName.
Referenced by SEffectManager::CreateSound(), Car::HandleDoorsSound(), Car::HandleEngineSound(), Car::HandleSeatAdjustmentSound(), and CarScript::OnAnimationPhaseStarted().
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Set the RELATIVE volume for the sound.
volume | float The relative volume for the sound |
References m_SoundWaveObject, and m_SoundWaveVolume.
Referenced by Event_OnFrameUpdate(), BoatScript::HandleBoatSplashSound(), and ProcessSound().
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Set WaveKind for the sound.
wave_kind | WaveKind The WaveKind for the sound |
References m_SoundWaveKind.
Referenced by Car::CreateSoundForAnimationSource(), Car::HandleEngineSound(), and FlashbangEffect::PlaySound().
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Helper for throwing sound errors.
References ErrorEx, and m_SoundSetName.
Referenced by SoundLoadEx(), SoundPlayEx(), and SoundWaveValidation().
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Loads in the sound when it is requested for playing.
References SoundLoadEx(), and SoundParams().
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Loads in the sound when it is requested for playing through 'SoundPlayEx'.
params | SoundParams Possibility of passing in an already existing SoundParams, else one will get created |
References GetPosition, m_ParentObject, m_PivotIndex, m_SetEnvVariables, m_SoundObject, m_SoundObjectBuilder, m_SoundParams, m_SoundSetName, m_SoundWaveKind, SoundObject::SetKind(), SoundObject::SetParent(), SoundError(), SoundObjectBuilder(), and SoundParams().
Referenced by SoundLoad(), and SoundPlayEx().
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Plays sound.
bool
Whether the sound will start playing References SoundParams(), and SoundPlayEx().
Referenced by Car::HandleDoorsSound(), Car::HandleEngineSound(), Car::HandleSeatAdjustmentSound(), CarScript::OnAnimationPhaseStarted(), PlayIntense(), PlayLight(), FlashbangEffect::PlaySound(), SEffectManager::PlaySound(), SEffectManager::PlaySoundEnviroment(), Car::PlaySoundEx(), SEffectManager::PlaySoundOnObject(), and Start().
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Plays sound.
params | SoundParams Sound Parameters for the sound |
bool
Whether the sound will start playing References GetCurrentLocalPosition(), GetGame(), GetPosition, CGame::GetSoundScene(), m_ParentObject, m_PivotIndex, m_SetEnvVariables, m_SoundObject, m_SoundObjectBuilder, m_SoundParams, m_SoundSetName, m_SoundWaveKind, m_SoundWaveObject, AbstractSoundScene::Play3D(), SetCurrentLocalPosition(), SoundObject::SetKind(), SoundObject::SetParent(), SoundError(), SoundLoadEx(), and ValidateSoundWave().
Referenced by SEffectManager::PlaySoundCachedParams(), SEffectManager::PlaySoundParams(), and SoundPlay().
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Resets EffectSound.
References m_IsPlaying, m_SoundFadedOut, m_SoundFadeOutInitVolume, m_SoundFadeOutStartTime, m_SoundWaveIsPlaying, m_SoundWaveObject, m_SoundWaveStopping, m_SoundWaveTime, m_SoundWaveVolume, and m_SoundWaveVolumeMax.
Referenced by SoundStop().
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Stops sound.
References IsPendingDeletion(), IsSoundPlaying(), m_SoundFadedOut, m_SoundFadeOutDuration, m_SoundFadeOutStartTime, m_SoundWaveObject, m_SoundWaveStarting, m_SoundWaveStopping, m_SoundWaveTime, and SoundReset().
Referenced by BuildingSuper::EEDelete(), Misc_TirePile_Burning_DE::EEDelete(), BoatScript::HandleEngineSound(), ItemBase::OnIsCharged(), PlayIntense(), PlayLight(), Stop(), ActionBuildShelter::StopActionLoopSound(), StopAllMusic(), ItemBase::StopChargedAlarm(), ItemBase::StopChargingSound(), StopDisarmingLoopSound(), StopEmptyingLoopSound(), StopItemSoundClient(), StopPouringLoopSound(), FlashbangEffect::StopSound(), and FlareSimulation::~FlareSimulation().
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Validation of fade settings.
References GetSoundWaveLength(), m_SoundFadeInDuration, m_SoundFadeOutDuration, and SoundError().
Referenced by ValidateSoundWave().
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Stops sound.
References SoundStop().
Referenced by Land_Underground_Stairs_Exit::HandleAudioPlayback(), ScriptConsoleSoundsTab::HandleKeys(), ScriptConsoleSoundsTab::OnClick(), FireworksLauncher::OnFiringStartClient(), BoatScript::OnVariablesSynchronized(), FireworksLauncherClientEvent::PlayExplosionSound(), Edible_Base::SoundCookingStop(), GeyserTrigger::StopEffects(), GeyserTrigger::UpdateGeyserState(), and ~UndergroundHandlerClient().
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Enables the frame event on the EffectSound.
References m_SoundWaveObject, and SetEnableEventFrame().
Referenced by ValidateSoundWave().
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Gets called to fill in the necessary data when the header has finished loading.
References ErrorEx, Event_OnSoundWaveEnded, AbstractWaveEvents::Event_OnSoundWaveEnded, Event_OnSoundWaveStarted, AbstractWaveEvents::Event_OnSoundWaveStarted, ScriptInvoker::Insert(), m_SoundFadeInDuration, m_SoundFadeOutStartTime, m_SoundLoop, m_SoundWaveLenght, m_SoundWaveObject, m_SoundWaveStarting, SetSoundLoop(), SoundWaveValidation(), ToString(), and UpdateEvents().
Referenced by SoundPlayEx().
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Referenced by Event_OnFrameUpdate(), and Event_OnSoundFadeInStopped().
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Referenced by Event_OnFrameUpdate(), and Event_OnSoundFadeOutStarted().
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Referenced by Event_OnRegistered(), Event_OnSoundWaveEnded(), Event_OnUnregistered(), and ValidateSoundWave().
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Referenced by Event_OnSoundWaveStarted(), and ValidateSoundWave().
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Referenced by SetEnviromentVariables(), SoundLoadEx(), and SoundPlayEx().
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Referenced by EffectSound(), IsSoundAutodestroy(), and SetAutodestroy().
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Referenced by EffectSound(), Event_OnFrameUpdate(), and SetDoppler().
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Referenced by EffectSound(), Event_OnFrameUpdate(), SoundReset(), and SoundStop().
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Referenced by Event_OnFrameUpdate(), SetSoundFadeIn(), SoundWaveValidation(), and ValidateSoundWave().
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Referenced by CanDestroy(), Event_OnFrameUpdate(), SetSoundFadeOut(), SoundStop(), and SoundWaveValidation().
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Referenced by Event_OnFrameUpdate(), and SoundReset().
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Referenced by SoundReset(), SoundStop(), and ValidateSoundWave().
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Referenced by SetSoundLoop(), and ValidateSoundWave().
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Referenced by SoundLoadEx(), and SoundPlayEx().
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Referenced by IsSoundValid(), SoundLoadEx(), and SoundPlayEx().
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Referenced by GetDebugName(), GetSoundSet(), SetSoundSet(), SoundError(), SoundLoadEx(), and SoundPlayEx().
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Referenced by CanDestroy(), Event_OnSoundWaveEnded(), Event_OnSoundWaveStarted(), IsSoundPlaying(), and SoundReset().
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Referenced by EffectSound(), SetSoundWaveKind(), SoundLoadEx(), and SoundPlayEx().
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Referenced by GetSoundWaveLength(), and ValidateSoundWave().
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Referenced by Event_OnFrameUpdate(), SetSoundLoop(), SetSoundMaxVolume(), SetSoundVolume(), SoundPlayEx(), SoundReset(), SoundStop(), UpdateEvents(), and ValidateSoundWave().
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Referenced by Event_OnFrameUpdate(), SoundStop(), and ValidateSoundWave().
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Referenced by EffectSound(), Event_OnFrameUpdate(), SoundReset(), and SoundStop().
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Referenced by Event_OnFrameUpdate(), GetSoundWaveTime(), SoundReset(), and SoundStop().
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Referenced by EffectSound(), GetSoundVolume(), SetSoundMaxVolume(), SetSoundVolume(), and SoundReset().
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Referenced by EffectSound(), Event_OnFrameUpdate(), SetSoundMaxVolume(), and SoundReset().