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AnniversaryMusicSource.c File Reference

Enumerations

enum  EAnniversaryMusicStates { INVALID , LIGHT , INTENSE }
 

Functions

void AnniversaryMusicSource ()
 
override void EEDelete (EntityAI parent)
 
override void OnVariablesSynchronized ()
 
void UpdateMusic ()
 
void SetIntenseServer ()
 
void SetLightServer ()
 
void SetInvalidServer ()
 
void PlayIntense ()
 
void PlayLight ()
 
void StopAllMusic ()
 

Variables

enum EAnniversaryMusicStates SOUND_INTENSE = "AnniversaryMusic_Intense_SoundSet"
 
private const string SOUND_LIGHT = "AnniversaryMusic_Light_SoundSet"
 
protected EffectSound m_LightAmbientSound
 
protected EffectSound m_IntenseAmbientSound
 
protected int m_MusicState
 
protected int m_MusicStateLocal
 

Enumeration Type Documentation

◆ EAnniversaryMusicStates

Enumerator
INVALID 
LIGHT 
INTENSE 

Function Documentation

◆ AnniversaryMusicSource()

void AnniversaryMusicSource ( )

◆ EEDelete()

override void EEDelete ( EntityAI  parent)

◆ OnVariablesSynchronized()

override void OnVariablesSynchronized ( )

◆ PlayIntense()

◆ PlayLight()

◆ SetIntenseServer()

void SetIntenseServer ( )

References m_MusicState.

◆ SetInvalidServer()

void SetInvalidServer ( )

References m_MusicState.

◆ SetLightServer()

void SetLightServer ( )

References m_MusicState.

◆ StopAllMusic()

void StopAllMusic ( )

◆ UpdateMusic()

Variable Documentation

◆ m_IntenseAmbientSound

protected EffectSound m_IntenseAmbientSound

◆ m_LightAmbientSound

protected EffectSound m_LightAmbientSound

◆ m_MusicState

◆ m_MusicStateLocal

protected int m_MusicStateLocal

◆ SOUND_INTENSE

enum EAnniversaryMusicStates SOUND_INTENSE = "AnniversaryMusic_Intense_SoundSet"

Referenced by UpdateMusic().

◆ SOUND_LIGHT

private const string SOUND_LIGHT = "AnniversaryMusic_Light_SoundSet"

Referenced by UpdateMusic().