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DayZPlayerImplementAiming.c File Reference

Data Structures

class  DayZPlayerImplementAiming
 at which point does the stabilization start to get affected More...
 

Enumerations

enum  eSwayStates {
  DEFAULT , HOLDBREATH_IN , HOLDBREATH_STABLE , HOLDBREATH_EXHAUSTED ,
  MAX
}
 

Variables

enum eSwayStates SWAY_MULTIPLIER_DEFAULT = 1.0
 
static const float SWAY_MULTIPLIER_STABLE = 0.05
 
static const float SWAY_MULTIPLIER_EXHAUSTED = 0.6
 
static const float SWAY_TIME_IN = 1.5
 
static const float SWAY_TIME_STABLE = 3.0
 
static const float SWAY_TIME_EXHAUSTED = 1.5
 
static const float SWAY_TIME_OUT = 0.5
 
static const float SWAY_ROLL = 3
 
static const float HOLD_BREATH_STAMINA_THRESHOLD = 0.5
 

Enumeration Type Documentation

◆ eSwayStates

Enumerator
DEFAULT 
HOLDBREATH_IN 
HOLDBREATH_STABLE 
HOLDBREATH_EXHAUSTED 
MAX 

Variable Documentation

◆ HOLD_BREATH_STAMINA_THRESHOLD

const float HOLD_BREATH_STAMINA_THRESHOLD = 0.5
static

◆ SWAY_MULTIPLIER_DEFAULT

enum eSwayStates SWAY_MULTIPLIER_DEFAULT = 1.0

◆ SWAY_MULTIPLIER_EXHAUSTED

const float SWAY_MULTIPLIER_EXHAUSTED = 0.6
static

◆ SWAY_MULTIPLIER_STABLE

const float SWAY_MULTIPLIER_STABLE = 0.05
static

◆ SWAY_ROLL

const float SWAY_ROLL = 3
static

◆ SWAY_TIME_EXHAUSTED

const float SWAY_TIME_EXHAUSTED = 1.5
static

◆ SWAY_TIME_IN

const float SWAY_TIME_IN = 1.5
static

◆ SWAY_TIME_OUT

const float SWAY_TIME_OUT = 0.5
static

◆ SWAY_TIME_STABLE

const float SWAY_TIME_STABLE = 3.0
static