Data Structures | |
class | OutdoorThermometerManager |
class | Land_OutsideThermometer |
class | Land_OutsideThermometer_2 |
Functions | |
void | OutdoorThermometer () |
void | ~OutdoorThermometer () |
void | UpdateTemperature () |
private void | LateInit () |
Land_OutsideThermometer OutdoorThermometer | Land_OutsideThermometer_1 () |
void | Land_OutsideThermometer () |
Variables | |
class OutdoorThermometerManager | m_MaxValue = 50 |
protected float | m_MinValue = -20 |
void Land_OutsideThermometer | ( | ) |
References m_MaxValue, and m_MinValue.
Land_OutsideThermometer OutdoorThermometer Land_OutsideThermometer_1 | ( | ) |
References GetGame(), CGame::RegisterNetworkStaticObject(), and UpdateTemperature().
private void LateInit | ( | ) |
Referenced by Init(), and OutdoorThermometer().
void OutdoorThermometer | ( | ) |
void UpdateTemperature | ( | ) |
References Math::Clamp(), g_Game, m_MaxValue, and m_MinValue.
Referenced by Land_OutsideThermometer_1().
void ~OutdoorThermometer | ( | ) |
References OutdoorThermometerManager::Remove().
class OutdoorThermometerManager m_MaxValue = 50 |
protected float m_MinValue = -20 |