Data Structures | |
| class | OutdoorThermometerManager |
| class | Land_OutsideThermometer |
| class | Land_OutsideThermometer_2 |
Functions | |
| void | OutdoorThermometer () |
| void | ~OutdoorThermometer () |
| void | UpdateTemperature () |
| private void | LateInit () |
| Land_OutsideThermometer OutdoorThermometer | Land_OutsideThermometer_1 () |
| void | Land_OutsideThermometer () |
Variables | |
| class OutdoorThermometerManager | m_MaxValue = 50 |
| protected float | m_MinValue = -20 |
| void Land_OutsideThermometer | ( | ) |
References m_MaxValue, and m_MinValue.
| Land_OutsideThermometer OutdoorThermometer Land_OutsideThermometer_1 | ( | ) |
References GetGame(), CGame::RegisterNetworkStaticObject(), and UpdateTemperature().
| private void LateInit | ( | ) |
Referenced by Init(), and OutdoorThermometer().
| void OutdoorThermometer | ( | ) |
| void UpdateTemperature | ( | ) |
References Math::Clamp(), g_Game, m_MaxValue, and m_MinValue.
Referenced by Land_OutsideThermometer_1().
| void ~OutdoorThermometer | ( | ) |
References OutdoorThermometerManager::Remove().
| class OutdoorThermometerManager m_MaxValue = 50 |
| protected float m_MinValue = -20 |