◆ ActivateCondition()
◆ DeactivateCondition()
◆ GetDebugText()
| override string GetDebugText |
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inlineprivate |
◆ Init()
◆ OnActivate()
| override protected void OnActivate |
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PlayerBase |
player | ) |
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inlineprivate |
◆ OnDeactivate()
| override protected void OnDeactivate |
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PlayerBase |
player | ) |
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inlineprivate |
◆ OnTick()
◆ AGENT_THRESHOLD_ACTIVATE
| const int AGENT_THRESHOLD_ACTIVATE = 100 |
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staticprivate |
◆ AGENT_THRESHOLD_DEACTIVATE
| const int AGENT_THRESHOLD_DEACTIVATE = 400 |
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staticprivate |
◆ EVENT_1_INTERVAL_MAX
| const int EVENT_1_INTERVAL_MAX = 40 |
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staticprivate |
◆ EVENT_1_INTERVAL_MIN
| const int EVENT_1_INTERVAL_MIN = 20 |
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staticprivate |
◆ EVENT_2_INTERVAL_MAX
| const int EVENT_2_INTERVAL_MAX = 400 |
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staticprivate |
◆ EVENT_2_INTERVAL_MIN
| const int EVENT_2_INTERVAL_MIN = 200 |
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staticprivate |
◆ m_NextEvent1
| protected float m_NextEvent1 |
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private |
◆ m_NextEvent2
| protected float m_NextEvent2 |
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private |
◆ m_Time1
◆ m_Time2
The documentation for this class was generated from the following file: