◆ ActivateCondition()
◆ DeactivateCondition()
◆ GetDebugText()
override string GetDebugText |
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◆ Init()
◆ OnActivate()
override protected void OnActivate |
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PlayerBase |
player | ) |
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◆ OnDeactivate()
override protected void OnDeactivate |
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PlayerBase |
player | ) |
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◆ OnTick()
◆ AGENT_THRESHOLD_ACTIVATE
const int AGENT_THRESHOLD_ACTIVATE = 100 |
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◆ AGENT_THRESHOLD_DEACTIVATE
const int AGENT_THRESHOLD_DEACTIVATE = 400 |
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staticprivate |
◆ EVENT_1_INTERVAL_MAX
const int EVENT_1_INTERVAL_MAX = 40 |
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◆ EVENT_1_INTERVAL_MIN
const int EVENT_1_INTERVAL_MIN = 20 |
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◆ EVENT_2_INTERVAL_MAX
const int EVENT_2_INTERVAL_MAX = 400 |
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staticprivate |
◆ EVENT_2_INTERVAL_MIN
const int EVENT_2_INTERVAL_MIN = 200 |
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staticprivate |
◆ m_NextEvent1
protected float m_NextEvent1 |
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private |
◆ m_NextEvent2
protected float m_NextEvent2 |
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◆ m_Time1
◆ m_Time2
The documentation for this class was generated from the following file: