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RemotePlayerDamageDebug Class Reference

Private Member Functions

void RemotePlayerDamageDebug (PlayerBase player)
 
void AddDamage (float value_global, float value_blood, float value_shock)
 
void InsertDamageObject (DamageData damage_object)
 
PlayerBase GetPlayer ()
 
void Get (array< ref DamageData > damage_list)
 
void GetReversed (array< ref DamageData > damage_list)
 
void Serialize (array< ref RemotePlayerDamageDebug > list)
 
void Debug ()
 

Private Attributes

const int MAX_DAMAGE_RECORDS = 5
 
PlayerBase m_Player
 
bool m_ChangedSinceSerialization
 
ref array< ref DamageDatam_DamageList = new array<ref DamageData>
 

Constructor & Destructor Documentation

◆ RemotePlayerDamageDebug()

void RemotePlayerDamageDebug ( PlayerBase  player)
inlineprivate

References m_Player.

Member Function Documentation

◆ AddDamage()

void AddDamage ( float  value_global,
float  value_blood,
float  value_shock 
)
inlineprivate

◆ Debug()

void Debug ( )
inlineprivate

References m_DamageList, m_Player, and PrintString.

Referenced by DebugDamage(), and OnRPC().

◆ Get()

void Get ( array< ref DamageData damage_list)
inlineprivate

References m_DamageList.

◆ GetPlayer()

PlayerBase GetPlayer ( )
inlineprivate

References m_Player.

Referenced by OnRPC().

◆ GetReversed()

void GetReversed ( array< ref DamageData damage_list)
inlineprivate

References m_DamageList.

Referenced by UpdateDamageWidget().

◆ InsertDamageObject()

void InsertDamageObject ( DamageData  damage_object)
inlineprivate

References m_DamageList.

Referenced by MergeDamage().

◆ Serialize()

void Serialize ( array< ref RemotePlayerDamageDebug list)
inlineprivate

Field Documentation

◆ m_ChangedSinceSerialization

bool m_ChangedSinceSerialization
private

Referenced by AddDamage(), and Serialize().

◆ m_DamageList

ref array<ref DamageData> m_DamageList = new array<ref DamageData>
private

◆ m_Player

PlayerBase m_Player
private

◆ MAX_DAMAGE_RECORDS

const int MAX_DAMAGE_RECORDS = 5
private

Referenced by AddDamage().


The documentation for this class was generated from the following file: