|
PC Stable Documentation
|
|

Private Member Functions | |
| void | RemotePlayerDamageDebug (PlayerBase player) |
| void | AddDamage (float value_global, float value_blood, float value_shock) |
| void | InsertDamageObject (DamageData damage_object) |
| PlayerBase | GetPlayer () |
| void | Get (array< ref DamageData > damage_list) |
| void | GetReversed (array< ref DamageData > damage_list) |
| void | Serialize (array< ref RemotePlayerDamageDebug > list) |
| void | Debug () |
Private Attributes | |
| const int | MAX_DAMAGE_RECORDS = 5 |
| PlayerBase | m_Player |
| bool | m_ChangedSinceSerialization |
| ref array< ref DamageData > | m_DamageList = new array<ref DamageData> |
|
inlineprivate |
References m_Player.
References m_ChangedSinceSerialization, m_DamageList, and MAX_DAMAGE_RECORDS.
Referenced by PluginBase::OnDamageEvent().
|
inlineprivate |
References m_DamageList, m_Player, and PrintString.
Referenced by DebugDamage(), and OnRPC().
|
inlineprivate |
References m_DamageList.
|
inlineprivate |
|
inlineprivate |
References m_DamageList.
Referenced by UpdateDamageWidget().
|
inlineprivate |
References m_DamageList.
Referenced by MergeDamage().
|
inlineprivate |
References m_ChangedSinceSerialization.
|
private |
Referenced by AddDamage(), and Serialize().
|
private |
Referenced by AddDamage(), Debug(), Get(), GetReversed(), and InsertDamageObject().
|
private |
Referenced by Debug(), GetPlayer(), and RemotePlayerDamageDebug().
|
private |
Referenced by AddDamage().