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| proto native void | DisableSimulation (bool disable) |
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| proto native bool | GetIsSimulationDisabled () |
| | Returns whether simulation is disabled.
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| proto native int | GetSimulationTimeStamp () |
| | Returns simulation timestamp.
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| proto native float | GetAnimationPhase (string animation) |
| | Return animation phase of animation on object.
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| proto native void | SetAnimationPhase (string animation, float phase) |
| | Process animation on object. Animation is defined in config file. Wanted animation phase is set to phase.
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| proto int | GetNumUserAnimationSourceNames () |
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| proto string | GetUserAnimationSourceName (int index) |
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| void | SetAnimationPhaseNow (string animation, float phase) |
| | Same as SetAnimationPhase, only ignores any animation and sets the phase immediately.
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| proto native void | ResetAnimationPhase (string animation, float phase) |
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| void | OnAnimationPhaseStarted (string animSource, float phase) |
| | callback called from C++ when AnimationPhase has started
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| proto native int | GetBoneIndex (string proxySelectionName) |
| | Returns skeleton's bone index of named proxy selection.
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| proto native Object | GetBoneObject (int boneIndex) |
| | Returns proxy object that corresponds given bone inside skeleton.
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| proto native void | SetInvisible (bool invisible) |
| | Turns on/off invisibility.
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| void | OnInvisibleSet (bool invisible) |
| | event
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| proto void | MoveInTime (vector targetTransform[4], float deltaT) |
| | On server, entity's transformation is directly changed to targetTransform, on client entity's transformation is interpolated to targetTransform in time deltaT.
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| void | OnCreatePhysics () |
| | callback called when entity is moved to world and creating its physics representation
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| bool | OnNetworkTransformUpdate (out vector pos, out vector ypr) |
| | Client event on transformation update from network.
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