◆ VehicleBattery()
◆ CanDetachAttachment()
◆ CanDisplayAttachmentSlot()
override bool CanDisplayAttachmentSlot |
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int |
slot_id | ) |
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inlineprivate |
◆ CanPutAsAttachment()
◆ CanPutInCargo()
◆ CanPutIntoHands()
◆ CanReceiveAttachment()
◆ DisplayNameRuinAttach()
override bool DisplayNameRuinAttach |
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inlineprivate |
◆ GetEfficiency0To1()
float GetEfficiency0To1 |
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inlineprivate |
Returns efficiency of this battery. The value is synchronized from server to all clients and is accurate down to 0.1 units.
References m_Efficiency0To10.
◆ GetEfficiencyDecayStart()
float GetEfficiencyDecayStart |
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inlineprivate |
Returns efficiency of this battery. The value is synchronized from server to all clients and is accurate down to 0.1 unit.
References m_EfficiencyDecayStart.
◆ OnEnergyAdded()
override void OnEnergyAdded |
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inlineprivate |
◆ OnEnergyConsumed()
override void OnEnergyConsumed |
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inlineprivate |
◆ OnInventoryEnter()
override void OnInventoryEnter |
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Man |
player | ) |
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inlineprivate |
◆ OnMovedInsideCargo()
override void OnMovedInsideCargo |
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EntityAI |
container | ) |
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inlineprivate |
◆ SetActions()
override void SetActions |
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inlineprivate |
◆ ShowZonesHealth()
override bool ShowZonesHealth |
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inlineprivate |
◆ m_Efficiency0To10
private int m_Efficiency0To10 |
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private |
◆ m_EfficiencyDecayStart
private float m_EfficiencyDecayStart = 0.1 |
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staticprivate |
The documentation for this class was generated from the following file: