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ITEM_ShockHandlingData Class Reference

Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED
 
bool allowRefillSpeedModifier = true
 

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Field Documentation

◆ allowRefillSpeedModifier

bool allowRefillSpeedModifier = true
private

◆ shockRefillSpeedConscious

float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Referenced by CfgGameplayHandler::GetShockRefillSpeedConscious().

◆ shockRefillSpeedUnconscious


The documentation for this class was generated from the following file: