|
void | DamageSoundEvents () |
|
override bool | CanPlay (PlayerBase player) |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
void | DrowningEvents () |
|
override bool | CanPlay (PlayerBase player) |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
void | HeatComfortEventsBase () |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
void | HoldBreathSoundEventBase () |
|
override bool | HasHoldBreathException () |
|
void | InjurySoundEvents () |
|
override bool | CanPlay (PlayerBase player) |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
override bool | CanPlay (PlayerBase player) |
|
override void | OnPlay (PlayerBase player) |
|
override void | OnEnd () |
|
void | MeleeAttackSoundEvents () |
|
override bool | CanPlay (PlayerBase player) |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
override void | OnEnd () |
|
void | PickupHeavySoundEvent () |
|
void | ForceConsumeSoundEvent () |
|
void | StaminaSoundEventBase () |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
override void | OnPlay (PlayerBase player) |
|
void | SymptomSoundEventBase () |
|
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
|
◆ CanPlay() [1/5]
◆ CanPlay() [2/5]
◆ CanPlay() [3/5]
◆ CanPlay() [4/5]
◆ CanPlay() [5/5]
◆ DamageSoundEvents()
◆ DrowningEvents()
◆ ForceConsumeSoundEvent()
◆ HasHoldBreathException()
override bool HasHoldBreathException |
( |
| ) |
|
|
inlineprivate |
◆ HasPriorityOverCurrent() [1/8]
◆ HasPriorityOverCurrent() [2/8]
◆ HasPriorityOverCurrent() [3/8]
◆ HasPriorityOverCurrent() [4/8]
◆ HasPriorityOverCurrent() [5/8]
◆ HasPriorityOverCurrent() [6/8]
◆ HasPriorityOverCurrent() [7/8]
◆ HasPriorityOverCurrent() [8/8]
◆ HeatComfortEventsBase()
◆ HoldBreathSoundEventBase()
◆ InjurySoundEvents()
◆ MeleeAttackSoundEvents()
◆ OnEnd() [1/2]
◆ OnEnd() [2/2]
◆ OnPlay() [1/2]
◆ OnPlay() [2/2]
◆ PickupHeavySoundEvent()
void PickupHeavySoundEvent |
( |
| ) |
|
|
inlineprivate |
◆ StaminaSoundEventBase()
◆ SymptomSoundEventBase()
◆ MAX_VOLUME
The documentation for this class was generated from the following files:
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/DamageEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/StaminaEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/DrowningEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/HeatComfortEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/HoldBreathEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/InjuryEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/JumpEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/MeleeAttack.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/MiscEvents.c
- P:/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/SymptomEvents.c