|
PC Stable Documentation
|
|

GaussFilter - PostProcessEffectType.GaussFilter. More...
Private Member Functions | |
| override int | GetPostProcessEffectID () |
| override string | GetDefaultMaterialPath () |
| override void | RegisterMaterialParameters () |
Static Private Attributes | |
| static const int | PARAM_INTENSITY = 0 |
| static const int | L_0_ADS = 100 |
| static const int | L_0_SHOCK = 200 |
| static const int | L_0_FEVER = 300 |
| static const int | L_0_FLASHBANG = 400 |
| static const int | L_0_INV = 500 |
| static const int | L_0_MENU = 600 |
| static const int | L_0_CONTROLS = 700 |
| static const int | L_0_LATENCY = 750 |
| static const int | L_0_TUTORIALS = 800 |
| static const int | L_0_FEEDBACK = 850 |
| static const int | L_0_SERVER_BROWSER = 900 |
| static const int | L_0_DISCONNECT = 1000 |
GaussFilter - PostProcessEffectType.GaussFilter.
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References PARAM_INTENSITY, and PPEClassBase::RegisterParameterScalarFloat().
|
staticprivate |
Referenced by PPERequester_GameplayBase::SetValuesOptics().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart().
|
staticprivate |
Referenced by PPERequester_GameplayBase::SetFeverIntensity().
|
staticprivate |
Referenced by PPERequester_GameplayBase::SetFlashbangIntensity().
|
staticprivate |
Referenced by PPERequester_GameplayBase::OnStart().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart().
|
staticprivate |
Referenced by PPERequester_MenuBase::SetBlurIntensity().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart().
|
staticprivate |
Referenced by PPERequester_GameplayBase::OnStart().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart().
|
staticprivate |
Referenced by PPERequester_MenuBase::OnStart(), PPERequester_GameplayBase::OnStart(), RegisterMaterialParameters(), PPERequester_MenuBase::SetBlurIntensity(), PPERequester_GameplayBase::SetFeverIntensity(), PPERequester_GameplayBase::SetFlashbangIntensity(), PPERequester_GameplayBase::SetValuesIronsights(), and PPERequester_GameplayBase::SetValuesOptics().