◆ FirearmActionDetachMagazine()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBePerformedFromQuickbar()
override bool CanBePerformedFromQuickbar |
( |
| ) |
|
|
inlineprivate |
◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
( |
| ) |
|
|
inlineprivate |
◆ GetInputType()
override GetInputType |
( |
| ) |
|
|
inlineprivate |
◆ HandleReciveData()
override void HandleReciveData |
( |
ActionReciveData |
action_recive_data, |
|
|
ActionData |
action_data |
|
) |
| |
|
inlineprivate |
◆ InventoryReservation()
◆ OnEndServer()
override void OnEndServer |
( |
ActionData |
action_data | ) |
|
|
inlineprivate |
◆ OnStageStart()
◆ OnStartServer()
override void OnStartServer |
( |
ActionData |
action_data | ) |
|
|
inlineprivate |
◆ OnUpdate()
◆ ReadFromContext()
◆ WriteToContext()
The documentation for this class was generated from the following file: