◆ ApplyEyeAcco()
| override protected void ApplyEyeAcco |
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◆ CalculateEyeAcco()
| override protected bool CalculateEyeAcco |
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float |
timeSlice | ) |
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◆ CalculateEyeAccoTarget()
| override protected void CalculateEyeAccoTarget |
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inlineprivate |
◆ PlayAmbientSound()
| override protected void PlayAmbientSound |
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◆ ProcessLighting()
| override protected void ProcessLighting |
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float |
timeSlice | ) |
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◆ ProcessSound()
| override protected void ProcessSound |
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float |
timeSlice | ) |
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inlineprivate |
◆ m_AnimPhasePrev
| protected float m_AnimPhasePrev |
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private |
◆ m_IsDoorOpening
| protected bool m_IsDoorOpening |
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The documentation for this class was generated from the following file: