| 
   
    PC Stable Documentation 
   | 
 |

Private Member Functions | |
| void | ActionAttachOnSelection () | 
| override void | CreateConditionComponents () | 
| override ActionData | CreateActionData () | 
| int | FindSlotIdToAttachOrCombine (PlayerBase player, ActionTarget target, ItemBase item) | 
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null) | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnExecuteServer (ActionData action_data) | 
| override void | OnExecuteClient (ActionData action_data) | 
      
  | 
  inlineprivate | 
References ActionBase::m_Text.
      
  | 
  inlineprivate | 
References FindSlotIdToAttachOrCombine(), GetGame(), and InventorySlots::INVALID.
      
  | 
  inlineprivate | 
      
  | 
  inlineprivate | 
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
      
  | 
  inlineprivate | 
References GameInventory::CanAddAttachment(), ItemBase::CanBeCombined(), GameInventory::FindAttachment(), InventorySlots::GetSlotIdFromString(), and InventorySlots::INVALID.
Referenced by ActionCondition(), and SetupAction().
      
  | 
  inlineprivate | 
References ActionBase::ClearInventoryReservationEx(), and AttachActionData::m_AttSlot.
      
  | 
  inlineprivate | 
      
  | 
  inlineprivate | 
References FindSlotIdToAttachOrCombine(), GetGame(), InventorySlots::INVALID, and AttachActionData::m_AttSlot.