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DayZCreatureAIInputController Class Reference

Private Member Functions

proto native void OverrideMovementSpeed (bool state, float movementSpeed)
 
proto native float GetMovementSpeed ()
 
proto native void OverrideTurnSpeed (bool state, float turnSpeed)
 
proto native float GetTurnSpeed ()
 
proto native void OverrideHeading (bool state, float heading)
 
proto native float GetHeading ()
 
proto native void OverrideJump (bool state, int jumpType, float jumpHeight=0)
 
proto native bool IsJump ()
 
proto native int GetJumpType ()
 
proto native float GetJumpHeight ()
 
proto native void OverrideLookAt (bool state, vector direction)
 
proto native bool IsLookAtEnabled ()
 
proto native vector GetLookAtDirectionWS ()
 
proto native void OverrideAlertLevel (bool state, bool alerted, int level, float inLevel)
 
proto native int GetAlertLevel ()
 
proto native float GetAlertInLevel ()
 
proto native bool IsAlerted ()
 
proto native void OverrideBehaviourSlot (bool state, int slot)
 
proto native int GetBehaviourSlot ()
 
private void DayZCreatureAIInputController ()
 never created by script
 
private void ~DayZCreatureAIInputController ()
 never destroyed by script
 

Constructor & Destructor Documentation

◆ DayZCreatureAIInputController()

private void DayZCreatureAIInputController ( )
inlineprivate

never created by script

◆ ~DayZCreatureAIInputController()

private void ~DayZCreatureAIInputController ( )
inlineprivate

never destroyed by script

Member Function Documentation

◆ GetAlertInLevel()

proto native float GetAlertInLevel ( )
private

◆ GetAlertLevel()

proto native int GetAlertLevel ( )
private

◆ GetBehaviourSlot()

proto native int GetBehaviourSlot ( )
private

◆ GetHeading()

proto native float GetHeading ( )
private

◆ GetJumpHeight()

proto native float GetJumpHeight ( )
private

◆ GetJumpType()

proto native int GetJumpType ( )
private

◆ GetLookAtDirectionWS()

proto native vector GetLookAtDirectionWS ( )
private

◆ GetMovementSpeed()

proto native float GetMovementSpeed ( )
private

◆ GetTurnSpeed()

proto native float GetTurnSpeed ( )
private

◆ IsAlerted()

proto native bool IsAlerted ( )
private

◆ IsJump()

proto native bool IsJump ( )
private

◆ IsLookAtEnabled()

proto native bool IsLookAtEnabled ( )
private

◆ OverrideAlertLevel()

proto native void OverrideAlertLevel ( bool  state,
bool  alerted,
int  level,
float  inLevel 
)
private

◆ OverrideBehaviourSlot()

proto native void OverrideBehaviourSlot ( bool  state,
int  slot 
)
private

◆ OverrideHeading()

proto native void OverrideHeading ( bool  state,
float  heading 
)
private

◆ OverrideJump()

proto native void OverrideJump ( bool  state,
int  jumpType,
float  jumpHeight = 0 
)
private

◆ OverrideLookAt()

proto native void OverrideLookAt ( bool  state,
vector  direction 
)
private

◆ OverrideMovementSpeed()

proto native void OverrideMovementSpeed ( bool  state,
float  movementSpeed 
)
private

◆ OverrideTurnSpeed()

proto native void OverrideTurnSpeed ( bool  state,
float  turnSpeed 
)
private

The documentation for this class was generated from the following file: