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    PC Stable Documentation 
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Private Member Functions | |
| void | ActionUnlockDoors () | 
| override void | CreateConditionComponents () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| protected void | UnlockDoor (ActionTarget target) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
| override bool | IsLockTargetOnUse () | 
Private Attributes | |
| protected const float | APPLIED_DMG = 6 | 
      
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References Class::CastTo(), UAMaxDistances::DEFAULT, ActionBase::IsBuilding(), and ActionBase::IsInReach().
      
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References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
      
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References APPLIED_DMG, and UnlockDoor().
      
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References Class::CastTo().
Referenced by OnFinishProgressServer().
      
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Referenced by ActionUnlockShippingContainer::OnFinishProgressServer(), and OnFinishProgressServer().