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ActionUnlockDoors Class Reference

Private Member Functions

void ActionUnlockDoors ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
protected void UnlockDoor (ActionTarget target)
 
override void OnFinishProgressServer (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Private Attributes

protected const float APPLIED_DMG = 6
 

Constructor & Destructor Documentation

◆ ActionUnlockDoors()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

References APPLIED_DMG, and UnlockDoor().

◆ UnlockDoor()

protected void UnlockDoor ( ActionTarget  target)
inlineprivate

References Class::CastTo().

Referenced by OnFinishProgressServer().

Field Documentation

◆ APPLIED_DMG

protected const float APPLIED_DMG = 6
private

The documentation for this class was generated from the following file: