Static data holder for certain ammo config values. More...
Static Private Member Functions | |
Ammo particles  | |
Methods regarding getting/playing ammo particle  | |
| static int | GetAmmoParticleID (string ammoType) | 
| Get the ParticleList ID for the particle for this ammoType.   | |
| static bool | PlayAmmoParticle (string ammoType, vector pos) | 
| Attempt to play the ammo particle at pos if found, returns true on success.   | |
Ammo effects  | |
Methods regarding getting/playing ammo effect  | |
| static | GetAmmoEffectTypename (string ammoType) | 
| Get the typename for the effect for this ammoType.   | |
| static bool | PlayAmmoEffect (string ammoType, vector pos) | 
| Attempt to play the ammo effect at pos if found, returns true on success.   | |
Lifetime  | |
Creation and cleanup  | |
| static void | Init () | 
| Initialize the containers: this is done this way, to have these not exist on server.   | |
| static void | Cleanup () | 
| Clean up the data.   | |
Static Private Attributes | |
| static ref map< string, int > | m_AmmoParticles | 
| Key: Ammo class name; Data: ParticleList ID.   | |
| static ref map< string, typename > | m_AmmoEffects | 
| Key: Ammo class name; Data: ParticleList ID.   | |
Static data holder for certain ammo config values.
      
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  inlinestaticprivate | 
Clean up the data.
Referenced by CGame::~CGame().
      
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  inlinestaticprivate | 
Get the typename for the effect for this ammoType.
References CGame::ConfigGetText(), GetGame(), m_AmmoEffects, and string::ToType().
Referenced by PlayAmmoEffect().
Get the ParticleList ID for the particle for this ammoType.
References CGame::ConfigGetText(), GetGame(), ParticleList::GetParticleIDByName(), and m_AmmoParticles.
Referenced by PlayAmmoParticle().
      
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  inlinestaticprivate | 
Initialize the containers: this is done this way, to have these not exist on server.
References m_AmmoEffects, and m_AmmoParticles.
Referenced by CGame::CGame().
Attempt to play the ammo effect at pos if found, returns true on success.
References Effect(), GetAmmoEffectTypename(), and SEffectManager::PlayInWorld().
Referenced by IEntity::OnExplodeClient().
Attempt to play the ammo particle at pos if found, returns true on success.
References GetAmmoParticleID(), ParticleList::IsValidId(), and ParticleManager().
Referenced by IEntity::OnExplodeClient().
Key: Ammo class name; Data: ParticleList ID.
Referenced by GetAmmoEffectTypename(), and Init().
Key: Ammo class name; Data: ParticleList ID.
Referenced by GetAmmoParticleID(), and Init().