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DayZCreatureAnimScriptDebug Class Reference

Private Member Functions

proto native void SetCreature (DayZCreature creature)
 
proto native int GetVariableCount ()
 
proto native owned string GetVariableName (int index)
 
proto native int GetVariableType (int index)
 
proto native int GetVariableInt (int index)
 
proto native float GetVariableFloat (int index)
 
proto native bool GetVariableBool (int index)
 
proto native int SetVariableInt (int index, int value)
 
proto native float SetVariableFloat (int index, float value)
 
proto native bool SetVariableBool (int index, bool value)
 
proto native int GetCommandCount ()
 
proto native owned string GetCommandName (int index)
 
proto native int GetCommandID (int index)
 
proto native void ActivateCommand (int index, int userInt, float userFloat)
 
void OnAnimationEventsStart ()
 
void OnAnimationEvent (string evType, int userInt, string userString)
 
void OnAnimationPrediction (string predName)
 
void OnAnimationTag (string tagName)
 

Private Attributes

const int m_iMaxAnimEventsCount = 50
 
ref array< stringm_EventsFilter = new array<string>
 
ref array< ref DayZCreatureAnimScriptDebugAnimEventDatam_AnimEvents = new array<ref DayZCreatureAnimScriptDebugAnimEventData>
 
ref array< ref DayZCreatureAnimScriptDebugAnimPredictionDatam_AnimPredictions = new array<ref DayZCreatureAnimScriptDebugAnimPredictionData>
 
ref array< ref DayZCreatureAnimScriptDebugAnimTagDatam_AnimTags = new array<ref DayZCreatureAnimScriptDebugAnimTagData>
 

Member Function Documentation

◆ ActivateCommand()

proto native void ActivateCommand ( int  index,
int  userInt,
float  userFloat 
)
private

Referenced by ActivateCommand().

◆ GetCommandCount()

proto native int GetCommandCount ( )
private

◆ GetCommandID()

proto native int GetCommandID ( int  index)
private

◆ GetCommandName()

proto native owned string GetCommandName ( int  index)
private

Referenced by OnGUI_CommandsEdit().

◆ GetVariableBool()

proto native bool GetVariableBool ( int  index)
private

Referenced by GetStrValue().

◆ GetVariableCount()

proto native int GetVariableCount ( )
private

◆ GetVariableFloat()

proto native float GetVariableFloat ( int  index)
private

Referenced by GetStrValue().

◆ GetVariableInt()

proto native int GetVariableInt ( int  index)
private

Referenced by GetStrValue().

◆ GetVariableName()

proto native owned string GetVariableName ( int  index)
private

◆ GetVariableType()

proto native int GetVariableType ( int  index)
private

◆ OnAnimationEvent()

void OnAnimationEvent ( string  evType,
int  userInt,
string  userString 
)
inlineprivate

◆ OnAnimationEventsStart()

void OnAnimationEventsStart ( )
inlineprivate

References m_AnimPredictions, and m_AnimTags.

◆ OnAnimationPrediction()

void OnAnimationPrediction ( string  predName)
inlineprivate

References m_AnimPredictions.

◆ OnAnimationTag()

void OnAnimationTag ( string  tagName)
inlineprivate

References m_AnimTags.

◆ SetCreature()

proto native void SetCreature ( DayZCreature  creature)
private

Referenced by InitDebugObject().

◆ SetVariableBool()

proto native bool SetVariableBool ( int  index,
bool  value 
)
private

Referenced by SetValueBool().

◆ SetVariableFloat()

proto native float SetVariableFloat ( int  index,
float  value 
)
private

Referenced by SetValueFloat().

◆ SetVariableInt()

proto native int SetVariableInt ( int  index,
int  value 
)
private

Referenced by SetValueInt().

Field Documentation

◆ m_AnimEvents

◆ m_AnimPredictions

◆ m_AnimTags

◆ m_EventsFilter

ref array<string> m_EventsFilter = new array<string>
private

◆ m_iMaxAnimEventsCount

const int m_iMaxAnimEventsCount = 50
private

Referenced by OnAnimationEvent().


The documentation for this class was generated from the following file: