◆ InitServer()
| override void InitServer |
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◆ ValidateServer()
| override bool ValidateServer |
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◆ disable2dMap
◆ disablePersonalLight
| bool disablePersonalLight |
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◆ DrowningData
| ref ITEM_DrowningData DrowningData = new ITEM_DrowningData |
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◆ MovementData
◆ ShockHandlingData
◆ spawnGearPresetFiles
◆ StaminaData
Referenced by CfgGameplayHandler::GetHoldBreathStaminaModifier(), CfgGameplayHandler::GetMeleeStaminaModifier(), CfgGameplayHandler::GetObstacleTraversalStaminaModifier(), CfgGameplayHandler::GetSprintLadderStaminaModifier(), CfgGameplayHandler::GetSprintStaminaModifierCro(), CfgGameplayHandler::GetSprintStaminaModifierErc(), CfgGameplayHandler::GetSprintSwimmingStaminaModifier(), CfgGameplayHandler::GetStaminaKgToStaminaPercentPenalty(), CfgGameplayHandler::GetStaminaMax(), CfgGameplayHandler::GetStaminaMinCap(), and CfgGameplayHandler::GetStaminaWeightLimitThreshold().
◆ WeaponObstructionData
| ref ITEM_WeaponObstructionData WeaponObstructionData = new ITEM_WeaponObstructionData |
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The documentation for this class was generated from the following file: