◆ InitServer()
  
  
      
        
          | override void InitServer  | 
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◆ ValidateServer()
  
  
      
        
          | override bool ValidateServer  | 
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◆ disable2dMap
◆ disablePersonalLight
  
  
      
        
          | bool disablePersonalLight | 
         
       
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◆ DrowningData
  
  
      
        
          | ref ITEM_DrowningData DrowningData = new ITEM_DrowningData | 
         
       
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◆ MovementData
◆ ShockHandlingData
◆ spawnGearPresetFiles
◆ StaminaData
Referenced by CfgGameplayHandler::GetHoldBreathStaminaModifier(), CfgGameplayHandler::GetMeleeStaminaModifier(), CfgGameplayHandler::GetObstacleTraversalStaminaModifier(), CfgGameplayHandler::GetSprintLadderStaminaModifier(), CfgGameplayHandler::GetSprintStaminaModifierCro(), CfgGameplayHandler::GetSprintStaminaModifierErc(), CfgGameplayHandler::GetSprintSwimmingStaminaModifier(), CfgGameplayHandler::GetStaminaKgToStaminaPercentPenalty(), CfgGameplayHandler::GetStaminaMax(), CfgGameplayHandler::GetStaminaMinCap(), and CfgGameplayHandler::GetStaminaWeightLimitThreshold().
 
 
◆ WeaponObstructionData
  
  
      
        
          | ref ITEM_WeaponObstructionData WeaponObstructionData = new ITEM_WeaponObstructionData | 
         
       
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The documentation for this class was generated from the following file: