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ITEM_PlayerData Class Reference

Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

ref ITEM_StaminaData StaminaData = new ITEM_StaminaData
 
ref ITEM_ShockHandlingData ShockHandlingData = new ITEM_ShockHandlingData
 
ref ITEM_MovementData MovementData = new ITEM_MovementData
 
ref ITEM_DrowningData DrowningData = new ITEM_DrowningData
 
ref ITEM_WeaponObstructionData WeaponObstructionData = new ITEM_WeaponObstructionData
 
bool disablePersonalLight
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool disable2dMap
 
ref TStringArray spawnGearPresetFiles
 

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Field Documentation

◆ disable2dMap

bool disable2dMap
private

◆ disablePersonalLight

bool disablePersonalLight
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Referenced by CfgGameplayHandler::GetDisablePersonalLight(), and InitServer().

◆ DrowningData

ref ITEM_DrowningData DrowningData = new ITEM_DrowningData
private

◆ MovementData

◆ ShockHandlingData

◆ spawnGearPresetFiles

ref TStringArray spawnGearPresetFiles
private

◆ StaminaData

◆ WeaponObstructionData

ref ITEM_WeaponObstructionData WeaponObstructionData = new ITEM_WeaponObstructionData
private

The documentation for this class was generated from the following file: