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ITEM_MovementData Class Reference

Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

float timeToStrafeJog = 0.1
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
float rotationSpeedJog = 0.15
 
float timeToSprint = 0.45
 
float timeToStrafeSprint = 0.3
 
float rotationSpeedSprint = 0.15
 
bool allowStaminaAffectInertia = 1
 

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Field Documentation

◆ allowStaminaAffectInertia

bool allowStaminaAffectInertia = 1
private

◆ rotationSpeedJog

float rotationSpeedJog = 0.15
private

◆ rotationSpeedSprint

float rotationSpeedSprint = 0.15
private

◆ timeToSprint

float timeToSprint = 0.45
private

◆ timeToStrafeJog

float timeToStrafeJog = 0.1
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Referenced by CfgGameplayHandler::GetMovementTimeToStrafeJog().

◆ timeToStrafeSprint

float timeToStrafeSprint = 0.3
private

The documentation for this class was generated from the following file: